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Diplomacy is Not an Option News

Update 1.0.69_r

Features
  • Changing parameters of object types in Map Editor. Now in the Main Settings window you can change different parameters of troops and buildings (HP, damage, movement speed, building/hiring cost etc.). Enemy buildings can be set up to spawn (or not to spawn) chosen enemies on selected triggers (on time passed, on player’s forces appearing in a certain radius, on damage received). Changes in the window will affect all objects of the same type on the map;
  • Changing parameters of a selected on a map building in Map Editor. A selected building in Map Editor now has a Change Properties of a Selected Building button that opens a separate window, where you can change some parameters. Additionally, there you can set up enemy buildings to spawn (or not to spawn) troops on selected triggers. Changes made there will not affect other buildings of the same type on the map, but only the changed building! However, custom parameters will be copied too when copying the building (Ctrl+C by default);
  • Messages for in-game events. A new button is added to the left side of the screen in Map Editor, which opens a window where you can set up messages to appear on certain events:
    1. A message on a building completed;
    2. A message on a unit hired;
    3. A message on a building/a unit lost;
    4. A message on an enemy building destructed/a unit killed;
    5. A message on player’s troops arriving in a certain area;
  • New Zones are added in Map Editor, expanding options to restrict resource spawn:
    1. Cliff Resources-free Zone;
    2. Water Resources-free Zone;
    3. Stone-free Zone;
    4. Iron-free Zone;
    5. Infinite Stone Sources-free Zone;
    6. Infinite Iron Sources-free Zone;
    7. Fish-free Zone;
General
  • Enemy ships are added in Map Editor (can be placed only on water):
    1. Samreignian warship;
    2. The Black Flagship (a unique object);
  • Victory and Defeat screens are updated;
Improvements
  • When creating a map in Map Editor you can now choose an option to fill it with Plains;
  • Beside other resources, the top panel in Map Editor now shows the amount of citizens required to fill all workplaces when launching a map;
  • Mission Objectives window now also shows the selected difficulty of a mission;
  • Improved the behaviour of the Hold command. If Hold order was chained in a command queue (when holding Shift) then the order activates and troops stop moving at the end of their path;
  • Projectiles interact better now with buildings under construction and no more collide with unfinished parts of buildings;
  • Added an option to change hotkeys for free camera movement (hold mouse wheel by default) and free camera rotation (Ctrl + hold mouse wheel by default);
  • Added an option to change action on pressing mouse wheel;
  • Loading screen tips now show correct controls set up by a player (instead of the default ones);
  • Multiple UI/UX fixes and improvements (primarily in Map Editor);
  • Multiple SFX improvements (primarily in Map Editor);
Balance
  • In campaign missions with infinite attacking waves (e.g. Off we go, My Lord!) on difficulties Ultra-Hardcore and Pure Insanity enemies no longer receive HP increase after a certain day;
Bug Fixes
  • Bug, when a certain number of troops in a stretched line formation would not form ranks correctly;
  • Controls now work correctly in Map Editor (they didn’t. At all);
  • Sarranga spies who infiltrated King’s forces in Endless Mode map Gorge of Perdition were dealt with;
  • Rare bug when the Heffalump at the start of The "Simple" Way mission could run off instead of attacking the Town Hall;
  • Some localization fixes;

Tacticon Festival! Diplomacy is Not an Option is 55% off!


Pupultas!

Diplomacy is Not an Option takes part in Tacticon - a digital convention celebrating strategy games! Starting from today, June 17th, and till June 21st you can find games on Steam sale, as well as various panels and talks. We will also participate in a round table and talk about specifics of game design involving massive amounts of units, come see it!

[previewyoutube][/previewyoutube]
Additionally, there’s a bundle with Drill Core available! It is a strategic colony sim where you mine for resources and defend from alien attacks!

Yours, the Door 407 dev team

Weeklong Sale!


Pupultas!

Steam Summer Sale is over, but you still have the chance to get Diplomacy is Not an Option at a 55% discount - starting from today, July 15th, and till July 21st! Don’t miss it!

Yours, the Door 407 dev team

Hotfix 1.0.59

Bug Fixes
  • Twitch integration crash on subscription;

June Update and Steam Summer Sale!


[p]Pupultas![/p]
[p]A new update is here — this time it adds more content and QoL features to the game![/p][p]Have you tackled all the Diplomacy is Not an Option Challenges? Now you have 6 more to figure out! Separated into 2 blocks, the new Challenges include a number of missions where your goal is to attack, and a few missions where you will have to survive under constant pressure.[/p][p]Additionally, a new Endless Map makes its appearance! Enter the Gorge of Perdition and struggle in eternal fight against the Royal Army.[/p][p]We’ve also added a bunch of attacking wave presets to Sandbox Mode — including those from the campaign. Now you can replay campaign scenarios by your own rules![/p][p]These are not all changes — the full list is, as always, under the cut.[/p][p]Also, today marks the start of the Steam Summer Sale! Till July 10th, you can get Diplomacy is Not an Option at 55% discount. Or you can check out a new bundle — this time we’ve cooperated with devs of Pioneers of Pagonia and Roman Triumph! Don’t miss the opportunity![/p][p]
\[expand]
Update 1.0.58

Features
[/p]
  • [p] 6 new maps for Challenge Mode divided in two sections: "A hunter becomes a prey" "Mosquito swarms";
    [/p]
  • [p] New Endless Mode version: “Gorge of Perdition”;
    [/p]
  • [p] In the Sandbox Mode, we added lots of new Attacking waves’ presets (mainly from campaign missions).
    [/p]
[p]General
[/p]
  • [p] Farm fields do not clear Fog of war until the Farm is built;
    [/p]
  • [p] Music theme changed in the cutscene after the "The Deer Hunters" mission (in the ‘For Sarranga’ plot branch).
    [/p]
[p]Improvements
[/p]
  • [p] Troops and enemies placed on fortifications became visible in the Map Editor;
    [/p]
  • [p] In the Map Editor, you can place ‘Landmarks and objects’ anywhere on the map;
    [/p]
  • [p] Some UI improvements. In particular, added confirmation window for switching to Photo Mode (\[F11]);
    [/p]
  • [p] Some SFX improvements.
    [/p]
[p]Balance
[/p]
  • [p] Missions “Abberlore will fall!” and “The final battle”: the starting number of free workers has been reduced by ~30% for the ‘Ultrahardcore’ and ‘Pure Insanity’ difficulty levels.
    [/p]
[p]Bug Fixes
[/p]
  • [p] Bug preventing the completion of the ‘Destroy’ objective for some enemy buildings (such as Cathedral of Nine Pilgrims) in missions created in the Map Editor;
    [/p]
  • [p] Map Editor bug causing Fog of war to completely cover a map after adjusting game settings;
    [/p]
  • [p] In the Map Editor, the attributes of copied buildings (including the resources stored in them) are saved properly (applied not just for the first copied building, as it was before the fix);
    [/p]
  • [p] Several localization fixes.
    [/p]
[p]\[/expand][/p][p]Yours, the Door 407 dev team[/p]