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New Surroundings


Good Lords, Fair Ladies!

As you may have figured out by taking a glance at the story campaign map, the geography of the main character's journey - Milord - is quite wide. Accordingly, you will have to fight and survive in different terrains. So far, there are only three in the game: the Meadows of Lizway, the Forests of Penderain, and the Rusty Wastelands. (The easiest way to see them is to play Sandbox mode since there you can choose the surroundings). Today we want to show you another five.
Welcome to the Diplomacy is Not an Option's geographical society!

[h2]Rothglen Hills[/h2]
Here, in the east of Samreignia, you can see the pine trees on the seashore. It is from here Milord will set out on his Odyssey. (Not least due to the famous unfriendliness of Rothglenians).

[h2]Mystic Shores[/h2]
Milord has a pretty good chance of seeing this subtropical idyll. Well, not quite idyll, because there'll be plenty of those who want to kill him.

[h2]Sacred forest[/h2]
A true wonder of nature - forests, as if frozen in the eternal and beautiful ochre autumn. But even here, there are definitely some who would challenge Milord.

[h2]Niniende Highlands[/h2]
Snow-covered grass, clean air, and the pleasant freshness of the approaching cold. However, it is hardly possible to relax, enjoying the spectacular views, because the mountains conceal a lot of dangers...

[h2]Gloomy dungeons[/h2]
What are they? Caves? Casemates? Dungeons? You will find out when you pass the Diplomacy is Not an Option's story campaign.

In conclusion, we'd like to say that all of the above will appear sooner or later in the Challenge Mode, the Endless Mode, and the Sandbox Mode. Stay tuned for further updates!

Yours, the Door 407 dev team

Sandbox Mode feedback


Good Lords! Fair Ladies!
Happy New Year!
Enough time has passed since the release of the renewed Sandbox Mode. We think it's the right moment to receive your feedback. What do you think about the current state of the Sandbox Mode? Maybe there are things you'd like to add or perhaps you have some improvement ideas? Think it over, share your opinion with us. As for us, we'll try to take implement your suggestions in the next update!
Can't wait to see what you'll come up with!

Yours, the Door 407 dev team

Happy New Year!


Happy New Year, Good Lords and Fair Ladies!

May all the games you want to leave Early Access release in the next year. May every game on your wishlists scheduled for 2024 see the light of day in the next 12 months. May everything you want to play in the coming year run on your PCs, so you don't have to buy new hardware or upgrade your old one.

See you all in 2024!

Yours, the Door 407 team

Merry Christmas!


Good Lords, Fair Ladies!

Today is a day to spend with family and the closest of your friends. We realize that most of you are in the holiday rush, so we'll be brief. Know, our loyal fans, that in the time we have spent together in Early Access, you have become part of our family. Thanks to you and your continuous support, our work on Diplomacy is Not an Option is progressing. In many ways, it's your ideas that transform our game for the better.

So, we've got a Christmas gift for you. We still haven't told you about future plans and the approximate development timeline for DiNaO, don't we? It seems that now is the right moment to fix that.

Meet our newest, up-to-date Roadmap.



We wish you all the warmest and most wonderful things! May your dreams come true, and may a true Christmas miracle happen to each and every one of you!

Merry Christmas, friends!

Yours, the Door 407 team

The main characters from the story campaign

Good Lords, Fair Ladies!

Diplomacy is Not an Option's story campaign is not intended to be a serious and deep narrative. We believe our game to be a kind of pamphlet or even a travesty. However, even in a small comedy the actors play an important role. In this article, we will list all the key characters that the protagonist meets during his journey. Some of them you know, and some of them you are going to meet for the first time. Depending on the choices you make, one of them (and maybe more than one) may become your ally and even appear on the battlefield.

CAUTION: minor spoilers ahead!

To begin with, the main characters belong to different in-game factions. In the Singleplayer Campaign preview, you meet the leader of the Resistance, the true King of Samreignia, Scott the Bloody.


It is well-known that he is the bastard of the protagonist's uncle, but for what reason Scott considers himself eligible to claim the throne remains a mystery. Most likely, it's a matter of opportunism. When a peasant uprising broke out over tax increases in Samreignia, Scott thought he had an opportunity to take over the country.

He's a narcissist with a gift for eloquence, and he's also often found to tend toward violence. Some modern psychologists might even consider him a psychopath or a maniac. But since Samreignia is in the Middle Ages, there's no one to provide a diagnosis. If you ever picked the Rebel side in the campaign preview, you know that Scott the Bloody is joining your army. If you continue playing for the peasants' faction, rest assured that Scott the Bloody will appear more than once on the battlefield, in the in-game videos. In general, he has a very significant impact on the plot.


If you remain loyal to your king, Scott heroically dies on the battlefield. But, in the next mission (which is not included in the preview), you get a rare opportunity to meet the Keeper of Eternal Peace, the Bastion of Goodness, the Guarantor of Justice, His Majesty King Ferdinand II of Samreignia (nicknamed the Thick by his people).


Ferdinand, as a king is expected to be, is always right. He's also a hedonist, loving life in all its forms. It was this love of life, coupled with Ferdinand's unwillingness to limit himself, that drove Samreignia into a crisis. Which led to the decree of a tax increase. In the story campaign branch "For the King!" the protagonist will have to try to fill the royal treasury with gold and jewelry, which he will try to find on the Uncharted Continent.

In one of the previous posts, we introduced you to the Sarranga tribe living on the Uncharted Continent (the one marked Terra Tenebrosa on the map). We also showed you Princess Shankhar. Just in case you missed it, here she is:


Brave, a little rough, and very determined, Shankhar is one of the three rulers of the Sarranga Tribal Union. Here are the other two chiefs:


Each one of this trio is the chief of his tribe, in charge of his people. And together, they decide the most important matters concerning the governance of the entire Sarranga Union.

The Sarranga are not the only civilization on the Uncharted Continent. As you may have noticed, there are Undead in our game. And they too have their own... undead leaders, who occupy an important place in their odd hierarchy. Meet the Ninth Twilight Overlord.


He is exceptionally intelligent. Like all the Undead, he realizes that he is a part of the game. Overlord even knows some things about how the game works. He is charismatic and polite but can be a bit hot-headed when he's upset. On the whole, he's the nicest person to talk to.

We could tell you some more details about the biography of the main character, "My Lord", and his loyal servant Snoot, who you can see in most dialog boxes in different Diplomacy is Not an Option game mods... Instead, we'll just leave one picture here, an in-game screenshot, to be precise....


Thank you for your time. See you soon!

Yours, the Door 407 dev team