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Diplomacy is Not an Option News

Early Access is Out Now

Folks, without further ado, would you please welcome Diplomacy is Not an Option. The game is now in Early Access and available for purchase on Steam
[previewyoutube][/previewyoutube]

Early Access Stream

Early Access launch Dev's stream



Diplomacy Is Not An Option review (early access): peasant-smashing fun on a giant scale



Speaking as a generally terrified person who curls up into a tiny ball whenever they feel threatened, the tower defence genre really resonates with me. Like a besieged castle, I am also in a state of constant high-alert and paralysing, teeth-grinding stress. I am incapable of any kind of meaningful conflict resolution, and embarrassingly vulnerable to being destroyed by hundreds of angry men with swords over the course of several helpless minutes.



Diplomacy Is Not An Option doesn’t bill itself as a tower defence game, but it is a real-time strategy game about protecting your medieval settlement as wave after wave of attackers try to smash it up. Rather than have you traipsing around the map in search of trouble to make, there is a refreshing focus on defence – offence’s nerdy younger sister – with victory determined not by how well you’ve conquered the surrounding land, but how capable you are of taking a beating and coming out on top.


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Demo 2.0.5 / Beta 1.0.6 Patch note

Features:
- Add troop type on the screen to the current selection by holding Shift and double clicking LMB;
- Type selection commands now work for buildings under construction (e.g you may select all wooden walls under construction by double clicking LMB on one of them);
- Saves display more detailed information (time, mission and difficulty);

Balance changes:
- Difficulty reduced in "Born to Chill" endless mode (beta);
- "A Walk in the Park" difficulty reduced in missions 1 and 2 (for the King choice)

Fixed bugs (demo & beta):
- Bug that forced enemies to turn on “party mode”;
- Bug with troop icons showing wrong troop state in the defense structure interface;
- “Attack point” order is no more preventing troops from following the "Attack" command;
- Desynchronized animations fixes (for troops, siege machines and in-building flags);
- Fog of war flickering;
- Camera no longer rotates randomly at the edge of the map;
- Sound system fixes (including bug with sound disappearance when the game is paused);
- Multiple interface fixes and UI improvements;
- Multiple localization fixes;
- General game optimization, performance improvements;

Fixed bugs (beta):
- Ballistae and Crossbowmen don't stuck in certain situations;
- Dietetics research fix (Research does no longer increase food consumption instead of decreasing it);
- Citizens and enemies don't stuck in stone walls anymore;
- Market is remodeled, some bugs fixed (zeppelin freeze, incorrect food resource display);