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Diplomacy is Not an Option News

New road map


Dear friends, followers, and everyone else who's simply interested in Diplomacy is Not an Option. Due to the pandemic situation and other circumstances to be highlighted below we've made a decision to postpone the release date to Spring 2021. We deeply apologize for breaking our promise to release the game by December.
But hey, there are good news too. In summer we managed to raise additional funds for the development. This allows us to significantly increase game quality and bring to the early access version things that we've planned to add much later. Unfortunately, reaching new targets always takes additional time. The entire team is now working hard to ensure that Diplomacy is Not an Option surpasses players expectations by the time it launches on Steam. Here comes our renewed roadmap.

Game mechanics. Magix


Player has a low-probability chance to get at his disposal the soul of the eliminated enemy. Souls of fallen foes are the resources for casting magical spells. There are 4 spells in the game: meteor, healing, summon unit and meteor shower.

Game mechanics. Physics


Corpses, scattering from explosions; swarms of arrows bouncing off stone castle walls — things like these are thoroughly simulated in the game. E.G. the enemy unit staying close to the wall can't be hit by an arrows fired by your archers on the other side of the wall. In this case it's physically impossibile to draw the trajectory of the shot, in which the arrow hits the enemy at right angles to the ground. The decisive factor here is not the distance between the units or the range of the arrow, but its initial speed and angle of the shot. The in-game simulation of a viewing angle and a firing zone for each archer forces Player to plan the location of the defense towers, because "blind spots" may play an important role during the siege. As a result, an effectively designed castle in the game is topologically close to real-life castles.

Game mechanics. Population and funerals


In «Diplomacy is not an option» population growth is due to the arrival of people in the city. The number of people coming to the city depends on the level of the Town Hall. (The higher level of the Town Hall, the more people come per unit of time). Your citizens may die of old age, from various diseases or be killed on the battlefield. In order to avoid epidemics the dead must be buried. Another type of workers – Gravediggers, are specialized in searching and burying the dead.
Some of your enemies have ability to resurrect the dead to increase the size of their army.
Also, if Player destroys the cemetery himself, the dead will rise to have their revenge and bring havoc to the city.

Game mechanics. Castle and gates


A well-built castle is the key to successful defense. Strong and high walls, various types of towers and castle's gates will help Player to restrain attacks of the overwhelming enemy forces.

Towers provide visibility and better aiming position to your Archers. Also «Diplomacy is Not an Option» introduces Castle's gate opening and closing mechanics. Anyone, including the enemy unit, can pass through opened gates to the inner perimeter of the Castle. No need to explain how dangerous such a breakthrough could be. But if gates are closed, noone can either enter the castle or leave it. Being locked, gates prevent the access for Player's miners and peddlers who work behind the wall as well. Operating the gates is one of Player's responsibilities.