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DeathSprint 66 News

Revealing our next four updates

Hello Clone Jockeys.


Thank you all for playing DEATHSPRINT 66 and for your continued support.  


Today is a very proud moment for us, as we unveil our roadmap for the rest of 2024, and early 2025. We hope you are as excited about what’s to come as we are!





We will reveal more details on each update when we can – with our Discord being the best place to get sneak peeks, talk to the developers, and even help with the development of Update 4!


We also have a special message from Andy Willans, Game Director of DEATHSPRINT 66.



“On behalf of the dev team here at Sumo Newcastle, I’d like to start by thanking you, our wonderful community. It’s been fantastic to see how our game has been received since launch, and we’re regularly tuning into the streams and Discord activity. You really “get it” and some of those best times are just epic! (and inspirational!)

On a more practical level, your input towards bug squashing, balance tuning and future feature discussion continues to be appreciated. Please keep sharing those videos and comments which help us to build from solid foundations. You’ll notice in the Content Roadmap that we have listed Community Feedback as part of each upcoming update. We are listening and acting on things as soon as we can, so please join those conversations.

As we look towards the next couple of months you’ll see some exciting new content on the horizon. As we get closer to each update we’ll provide more details on the features, and hopefully some sneak peaks into the new tracks and cosmetics… which we’re already buzzing about!

We’ll also be keeping our (now) regular ‘Race the Devs’ sessions for the foreseeable and will post the timings for these each week in Discord. So come along and show off your skills!

See you on the racetrack!

Andy.”


Once again, we thank you for your continued support and feedback. That’s all for now. See you on the track!  


https://store.steampowered.com/app/1273560/DeathSprint_66/


DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and announcements into the future.

DEATHSPRINT 66 Patch 1.1

Hello Clone Jockeys.


Thank you all for playing DEATHSPRINT 66 and your continued support.  


While the team are hard at work on plenty of exciting things, today we are publishing our next patch which is focused on addressing several bugs and community feedback. This includes the much-requested change to the size of the Mine collision.


The other headline changes are further balances to the abilities, along with improvements to several tracks to address instances of players getting stuck or caught in respawn loops. There are plenty more fixes and tweaks, so make sure to read the full patch notes below.  


Patch 1.1 will be going live at 2PM BST, so there may be a brief interruption in play. You will need to restart Steam and download the update when it goes live.  


[h3]Patch 1.1 Notes:   [/h3]
  

Abilities:  


  • Reduced the overall size of the Mine collision.  
Dev Comment: “We’ve heard your feedback on the size of the Mine collision and agree that it’s currently too big. With this change, we have reduced the overall size to ensure a better gameplay experience and allow for much closer calls while avoiding them.”  


  • Made balance adjustments to the percentage chance of which ability a player will be granted, along with how long the EMP affects a player. 
Dev Comment: “In Hotfix #1, we made changes to how often the EMP would be granted to players. With this update, we have made further adjustments to how long the EMP will affect a player.

Additionally, we have tweaked the percentage chances for which ability will be granted depending on a player's race position. We think this will allow for players at the back of the pack more opportunities to make a comeback, keeping races engaging and limiting frustration for those out front.”  


  • Fixed a crash that could occur when the player was granted the Mag Shield ability.  

  • Fixed an issue where a player could temporarily get stuck if they activated the Enraged Charge ability while airborne over a gap. 

  
Maps:

  • Fixed instances across multiple maps where the player could get stuck or find themself caught in a respawn loop.
  
Dev Comments: “We have done several passes of the tracks to address areas where players were finding themselves caught in respawn loops or just simply stuck, unable to continue a race.


Additionally, we have fixed instances of kill volumes extending just a bit too far onto some of the tracks which were causing unintended player deaths. We hope these changes will improve the race experience for all players, and we will continue to make improvements to our tracks moving forward.” 


  • Adjusted the locations of checkpoints on the track Bayview to account for players jumping over gaps towards the start and end of the track.  
Dev Comment: “These shortcuts were not something we had intended to be present on this track. However, after seeing how much the community has come to love them, we decided the best thing to do was keep them. With that in mind, we have adjusted the locations of the checkpoints on this track to ensure players can still use these shortcuts without the risk that they can’t finish the race. Keep those new lap records coming!” 


UI:  

  • Fixed the kill feed not showing the correct information in some circumstances.  

    Fixed an issue where other player’s Fame rank badges would appear than disappear in the pre-match lobby screen.  

    Fixed an issue where the player Fame and Awards screens would display incorrectly until the player reached Fame rank 2.  

    Fixed an issue where non-latinised text in usernames was not displaying on multiple screens.  

    Fixed an issue where ‘Contestant’ was not translated correctly in all languages.  

    Fixed issues on the Clone Data screen which prevented controls from working correctly. 


Options: 

  • Fixed an issue where the colour blindness settings would reset when launching the game.  

    Fixed an issue where the controls would become unresponsive if the player died while the pause menu was opened. 

    Fixed an issue on the Options menu where changing the camera to inverted would have no effect.  

    Fixed an issue where DLSS was always set to ‘Quality’ in the Options menu when the game is launched.  

    Fixed an issue where the text ‘Off’ and ‘On’ in the Options menu was displaying in the wrong language. 

  
Misc: 

  • Fixed issues around players leaving matches in certain circumstances that would cause knock-on effects to match flow and wait times.  


Once again, we thank you so much for your continued support and feedback. That’s all for now. See you on the track!  


https://store.steampowered.com/app/1273560/DeathSprint_66/


DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and sneak peeks into the future.

Sprint With or Without Motion Blur

Hello Clone Jockeys.


A few weeks ago, we released a hotfix that included a community requested feature – a toggle for Motion Blur.


You can toggle Motion Blur on/off by using this setting in the Graphics options.



Here is a side-by-side comparison with one lap of Dustbowl.

[previewyoutube][/previewyoutube]

Thank you all for your feedback on DEATHSPRINT 66 so far. We’ll continue to use this valuable information to shape the future of the game. Stay tuned!


https://store.steampowered.com/app/1273560/DeathSprint_66/


DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and sneak peeks into the future.

Our 2024 Plans

Hello Clone Jockeys,



Firstly, a huge thank you to all our members who’ve joined our brand-new DEATHSPRINT 66 Discord server – if you’ve yet to join, do click the link to come and challenge us on the track.



As we said earlier this week, every bit of feedback is listened to and we’re already using it to make improvements to the game (Hotfix #1). We promised news soon, and we’re pleased to confirm today that we have at least three game updates planned between now and the new year, with one released each month.



These updates will address reported bugs as well as various areas of community feedback, including:

  • An offline mode
  • Better mouse and keyboard support
  • Fixes to respawn issues



The first of these is planned for mid-October. We’re also excited to announce that one of these updates will bring new content to the game for players to enjoy, free of charge, featuring additional cosmetics.



We’ll keep you posted on timings for these game updates across our social and Steam pages. In the meantime, we’ll see you on Discord when you can talk with us directly and squad up with other players.

https://store.steampowered.com/app/1273560/DeathSprint_66/


DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and sneak peeks into the future.

A Message to our Players

Hello Clone Jockeys.

Thank you to all players for being so active, giving feedback and most of all for playing the game we've put so much time into creating. We’re overjoyed to see that people love the concept of our game. We're actively listening to community feedback and planning ahead for the future of DEATHSPRINT 66 and improving the experience for all Clone Jockeys.

We have already released one patch, and our next update, due mid-October, will address multiple pieces of community feedback including mine hitboxes.

We'll keep you posted on that update as well as upcoming content very soon; the best place to stay on top of all incoming news will be via our brand-new DEATHSPRINT 66 Discord server, where you can challenge new racers in our highly requested "squad up" channel and chat all things DEATHSPRINT 66. There may also be something in there for those who like bragging rights...

https://store.steampowered.com/app/1273560/DeathSprint_66/

DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and sneak peeks into the future.