Patch Notes for version 1.0 - June 06, 2020
With this patch another graphic update is available. We have reworked and replaced all models of the mines in the last weeks! The mining of resources is now finally becoming more realistic with bloomeries and real mine tunnels. We have also reworked the function for displaying the path connections and have written a new help function that warns you when paths are not connected.
Have fun digging for gold,
Your Empires and Tribes team
- new mine models added
- building and demolishing roads now also works via drag and drop
- loading bug in the lategame fixed
- building function improved: The placement of buildings now reacts a little better, especially when automatically placing them on free path sections.
- road connection tool improved: Pathfinding on the roads is now displayed as it is calculated by Pathfinding. This makes finding unconnected roads much easier.
- added road help tool: Roads that are close to each other but not connected are now marked with a 3D icon.
- added run animation for the wolves
UI
- progress of all construction sites is now also visible in the corresponding menus
- added map icon for unconnected roads
Have fun digging for gold,
Your Empires and Tribes team
- new mine models added
- building and demolishing roads now also works via drag and drop
- loading bug in the lategame fixed
- building function improved: The placement of buildings now reacts a little better, especially when automatically placing them on free path sections.
- road connection tool improved: Pathfinding on the roads is now displayed as it is calculated by Pathfinding. This makes finding unconnected roads much easier.
- added road help tool: Roads that are close to each other but not connected are now marked with a 3D icon.
- added run animation for the wolves
UI
- progress of all construction sites is now also visible in the corresponding menus
- added map icon for unconnected roads