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  3. Patch Notes for version 1.06 - October 02, 2020

Patch Notes for version 1.06 - October 02, 2020

With this patch we revised the construction system. When creating new construction sites, the required resources are now being spawned at the nearest town hall or storage facility. Afterwards they have to be picked up by you or by the construction workers and brought to the construction site before the actual construction can start. Since this of course takes time, we have doubled the building speed of the player for balancing reasons. In addition, there is now a new research available to you, which doubles the carrying capacity of the construction workers and thus also ensures faster building.


ENGINE

- added: construction materials will now spawn at a guildhall/storage
- added: construction workers will now pickup the materials at the closest guildhall/storage and carry them to the construction site before starting the construction
- added: new research „leather gloves“ - increases the material carry capacity of the construction workers
- added saving/error messages when no storage is left on the drive/ the file name is not compatible
- fixed: mini building panel to the left will now always open for upgrades of buildings
- fixed: disabled alpha walls of lv1 dwellings when upgraded to lv2
- fixed: a bug when lv2 type 2 dwellings have been completed and player was close to the building site
- fixed: research cannot be started now when previous research has not been finished
- fixed: replaced the wrong stone texture for lv1 dwellings
- fixed: the option to accept a monk in town will now disappear after the monk has already been accepted at town
- fixed: cart assignment to specific workshops will be handled correctly after loading
- changed: lv1 dwellings will be placed a little further away from the street, therefore leaving more space at the streets for workers and carts

UI

- fixed: mini religion tooltip now shows the right color when religiosity is positive