Patch Notes for version 1.08 - November 29, 2020
We heard you!
With this patch, we have intensively reviewed existing features and made an extensive bugfixing.
Have fun with the new version, true to the motto "Same, same, but different".
Your team from Empires and Tribes
Version 1.08
ENGINE
Fixed:
- Residents will now look for the right sleeping positions and waypoints after loading when the town hall has been expanded to Lv2 and/or Lv3
- Council members are now looking for the right positions when the town hall has been expanded to Lv2 and/or Lv3
- Fixed a bug that caused the residents to levitate
- Fixed a bug that caused castle upgrades to not be built even though the building site was free
- Fixed a bug that caused the scrollbars in the inventory to no longer disappear, making goods unusable
- Fixed a bug related to a wrong setting of the scrollbar in the crafting menu
- Fixed a bug that caused some market carts not to find their way to the store after loading
- The messenger is now also activated in older games
- The messenger now runs to the edge of the card when it is sent to the king
- Fixed a bug that prevented the fire from being extinguished after loading
- Houses can now also be extinguished if they catch fire after an attack
- Torch was erroneously instantiated twice in the player's hands when throwing burning torches
- Music no longer stops abruptly while loading
- Music no longer overlaps when a game is loaded in-game
- Dwelling Lv1 type 2 can now be demolished
- Street section that was placed too close to the town hall and caused streets to snap in too close to the town hall and therefore not buildable, deactivated
- The game is no longer lost when the second, third,... town hall is destroyed
- Fixed a bug that rarely caused residents to walk to the edge of the map without working after waking up
- Construction workers now do not automatically look for the next free construction site when they are removed from the construction site by the player, but become free workers
- The player can no longer use weapons or tools when menus are open
- Both player hands are now released when the player puts down the bow
- Beadle, King's messenger and Co. are no longer displayed during but after the council meeting
- The attitude of the council members is now loaded correctly when loading the game
- Towers and gates can now also be built on stone walls
- The hunting bow is no longer displayed in the construction menu by mistake
- The horse market cart upgrade is now loaded correctly
Changed:
- The probability to convince a council member in the meeting is much higher now
- Roads and walls are kept as active objects if the road/wall was set in the construction mode
UI:
Fixed:
- Cursor reset is no longer used when opening menus
- Research buttons now show the correct image after loading games if they have already been researched
- The correct name is now displayed if the hunter is connected to the warehouse
- Added a message at the well, that you can fill the bucket with water
- The panel of houses in the building menu no longer moves down
- Correct build level in the buttons and tooltips is now displayed
Changed:
- Message that a bucket is needed at the well moved to the bottom of the screen below the panel
- Building icon of the clay pit color matched to the clay icons
- Menus are now no longer closed when you click on the button of the currently opened menu
- Added a message that shows when resources are still needed at the construction site, but the player is already trying to build
- The messenger now has its own icon
With this patch, we have intensively reviewed existing features and made an extensive bugfixing.
Have fun with the new version, true to the motto "Same, same, but different".
Your team from Empires and Tribes
Version 1.08
ENGINE
Fixed:
- Residents will now look for the right sleeping positions and waypoints after loading when the town hall has been expanded to Lv2 and/or Lv3
- Council members are now looking for the right positions when the town hall has been expanded to Lv2 and/or Lv3
- Fixed a bug that caused the residents to levitate
- Fixed a bug that caused castle upgrades to not be built even though the building site was free
- Fixed a bug that caused the scrollbars in the inventory to no longer disappear, making goods unusable
- Fixed a bug related to a wrong setting of the scrollbar in the crafting menu
- Fixed a bug that caused some market carts not to find their way to the store after loading
- The messenger is now also activated in older games
- The messenger now runs to the edge of the card when it is sent to the king
- Fixed a bug that prevented the fire from being extinguished after loading
- Houses can now also be extinguished if they catch fire after an attack
- Torch was erroneously instantiated twice in the player's hands when throwing burning torches
- Music no longer stops abruptly while loading
- Music no longer overlaps when a game is loaded in-game
- Dwelling Lv1 type 2 can now be demolished
- Street section that was placed too close to the town hall and caused streets to snap in too close to the town hall and therefore not buildable, deactivated
- The game is no longer lost when the second, third,... town hall is destroyed
- Fixed a bug that rarely caused residents to walk to the edge of the map without working after waking up
- Construction workers now do not automatically look for the next free construction site when they are removed from the construction site by the player, but become free workers
- The player can no longer use weapons or tools when menus are open
- Both player hands are now released when the player puts down the bow
- Beadle, King's messenger and Co. are no longer displayed during but after the council meeting
- The attitude of the council members is now loaded correctly when loading the game
- Towers and gates can now also be built on stone walls
- The hunting bow is no longer displayed in the construction menu by mistake
- The horse market cart upgrade is now loaded correctly
Changed:
- The probability to convince a council member in the meeting is much higher now
- Roads and walls are kept as active objects if the road/wall was set in the construction mode
UI:
Fixed:
- Cursor reset is no longer used when opening menus
- Research buttons now show the correct image after loading games if they have already been researched
- The correct name is now displayed if the hunter is connected to the warehouse
- Added a message at the well, that you can fill the bucket with water
- The panel of houses in the building menu no longer moves down
- Correct build level in the buttons and tooltips is now displayed
Changed:
- Message that a bucket is needed at the well moved to the bottom of the screen below the panel
- Building icon of the clay pit color matched to the clay icons
- Menus are now no longer closed when you click on the button of the currently opened menu
- Added a message that shows when resources are still needed at the construction site, but the player is already trying to build
- The messenger now has its own icon