Patch Notes for version 1.09 - December 12, 2020
This patch improves the performance of Empires and Tribes and the graphical representation with a new post processing.
The revision of our dynamic occlussion system brings significant performance improvements, especially on the larger maps. In addition, as you requested, we have added a chest for storing items in the town hall. Meat and bread are now consumed simultaneously, and providing both foods will give you a satisfaction boost. To help you find your way around, we've also added a new compass. In addition to reworking and expanding our ambient system, we have of course continued to work on bugfixing and are fixing a few bugs with this patch.
ENGINE:
Added:
- Items can now be stored in the chest in the town hall
- Residents now provide themselves with both food (meat and bread) when available. Automatic distribution is fixed at 35% meat, 65% bread, but varies depending on food availability (100% meat if no bread is available)
- satisfaction boost when two food items are available
- additional dissatisfaction in case of food shortage
- implemented new colorgrading model, which brightens the whole environment a bit and provides less noise in distances
Fixed:
- performance of the dynamic occlusion system improved
- Tree billboards are now rendered depending on the selected camera view distance - graphically better rendering of trees at higher view distances and performance optimized rendering at short view distances
- Increased distance to player where units and buildings can be obscured and thus no longer rendered (less frequent unintentional glitching)
- The builders now work correctly on the stone wall, gate, and towers
- The flags in the cathedral now show the player color and the player coat of arms
- The lightning sounds are now triggered only in relative proximity to the player
- The camera position in the city council meeting in the city hall Lv3 is now calculated correctly
- Torch is no longer spawned in the air in the apartment building type2 level1
Changed:
- Area of influence of the church increased
UI:
Added:
- Added menu to store items
- Added new compass
Fixed:
- The button "Upgrade keep to Lv3" is no longer displayed after loading if the keep is already upgraded
- The scrollbar of the items in the crafting menu has now the correct size
- The number of idle workers is now displayed in green in the resource panel
SOUND:
- The complete ambience system has been reworked
- Sounds for torches and cooking places added
The revision of our dynamic occlussion system brings significant performance improvements, especially on the larger maps. In addition, as you requested, we have added a chest for storing items in the town hall. Meat and bread are now consumed simultaneously, and providing both foods will give you a satisfaction boost. To help you find your way around, we've also added a new compass. In addition to reworking and expanding our ambient system, we have of course continued to work on bugfixing and are fixing a few bugs with this patch.
ENGINE:
Added:
- Items can now be stored in the chest in the town hall
- Residents now provide themselves with both food (meat and bread) when available. Automatic distribution is fixed at 35% meat, 65% bread, but varies depending on food availability (100% meat if no bread is available)
- satisfaction boost when two food items are available
- additional dissatisfaction in case of food shortage
- implemented new colorgrading model, which brightens the whole environment a bit and provides less noise in distances
Fixed:
- performance of the dynamic occlusion system improved
- Tree billboards are now rendered depending on the selected camera view distance - graphically better rendering of trees at higher view distances and performance optimized rendering at short view distances
- Increased distance to player where units and buildings can be obscured and thus no longer rendered (less frequent unintentional glitching)
- The builders now work correctly on the stone wall, gate, and towers
- The flags in the cathedral now show the player color and the player coat of arms
- The lightning sounds are now triggered only in relative proximity to the player
- The camera position in the city council meeting in the city hall Lv3 is now calculated correctly
- Torch is no longer spawned in the air in the apartment building type2 level1
Changed:
- Area of influence of the church increased
UI:
Added:
- Added menu to store items
- Added new compass
Fixed:
- The button "Upgrade keep to Lv3" is no longer displayed after loading if the keep is already upgraded
- The scrollbar of the items in the crafting menu has now the correct size
- The number of idle workers is now displayed in green in the resource panel
SOUND:
- The complete ambience system has been reworked
- Sounds for torches and cooking places added