Patch Notes for Version 1.11
This patch replaces the models of wooden gates, towers and walls and replaces the stone textures of all stone walls, gates and towers. We've also integrated a new Local Avoidance System between the player and the units, so the latter won't run through you like crazy anymore. Furthermore, we have reworked the combat system and made the feedback, both auditory and visual, a lot more intuitive. And last but not least, we've reworked the markers of quests, fires and attacks, and have integrated new icons in the compass direction indicator, making it much easier to find tasks and events.
Version 1.11
ENGINE
Added:
- Added Local Avoidance between all units and the player
- Added wooden wall model Lv1
- Added wooden gate model Lv1
- Added wooden tower model Lv1
- Added new texture for all gates, towers and walls Lv2
- Added LOD for wooden and stone walls
- Added new hairstyle models for player's character
- Added new sounds for impact sounds when fighting
- Added UI that shows when the player is hit
- Walls can now be fixed to special anchor points on already built towers or gates during construction and therefore no longer cross the center points of towers
- Added graphical representation of anchor points of towers and gates
- Fires, wolf attacks, attacks and the items of the villagers' quests are now also displayed within the compass direction display
Fixed:
- Convincing town council members now works for church tithe and poll tax decisions
- Changed building system so that building dummies "stick" a bit more to the streets
- Residents now walk forward down the stairs
- If the marketplace was demolished, it is now easier to rebuild a new marketplace in the same place. The colliders of the surrounding buildings now no longer prevent this.
- Specularity of the lashes of all units adjusted
- The wells can now also be cleared by the water carriers
- When selecting the male char, the same hairstyle is now no longer available twice
- Flag in the campaign start menu no longer disappears into the wall
- Hit collider of the wolves enlarged
- Life point display of units now no longer jumps instantaneously to the new display. The deduction of health points is animated instead.
- Unit health display is now slightly larger and easier to decipher
- Fixed a bug that caused a crash when a town hall was newly built and the player was in its immediate vicinity
- The slope of the terrain is now calculated correctly when building paths and walls
- The hitboxes of the walls have been reworked and are now easier to access
- The well keepers are now slightly stronger when extinguishing fires
- The items in quests of the inhabitants are now always spawned inside the map
- Fixed a bug where some road pieces in front of the surrounding farms were not demolished when they were destroyed or demolished
- Fixed a bug where additional road segments in front of bridges were instantiated when loading a save state
- Fixed a bug that caused the respawn of residents after loading a savegame to not work
- Fixed a bug where the sleeping time for farms and construction sites was calculated incorrectly when the maximum working time was selected in the city council meeting. This could result in nothing being produced or built during the day.
- The battle menu can now also be closed by "Escape" if units have been selected previously
- The building menu is now completely closed by Escape
- Fixed a bug that could cause a crash when the AI has expanded the grain farm
- The position of the lamps in the woodcutter's hut has been corrected
Version 1.11
ENGINE
Added:
- Added Local Avoidance between all units and the player
- Added wooden wall model Lv1
- Added wooden gate model Lv1
- Added wooden tower model Lv1
- Added new texture for all gates, towers and walls Lv2
- Added LOD for wooden and stone walls
- Added new hairstyle models for player's character
- Added new sounds for impact sounds when fighting
- Added UI that shows when the player is hit
- Walls can now be fixed to special anchor points on already built towers or gates during construction and therefore no longer cross the center points of towers
- Added graphical representation of anchor points of towers and gates
- Fires, wolf attacks, attacks and the items of the villagers' quests are now also displayed within the compass direction display
Fixed:
- Convincing town council members now works for church tithe and poll tax decisions
- Changed building system so that building dummies "stick" a bit more to the streets
- Residents now walk forward down the stairs
- If the marketplace was demolished, it is now easier to rebuild a new marketplace in the same place. The colliders of the surrounding buildings now no longer prevent this.
- Specularity of the lashes of all units adjusted
- The wells can now also be cleared by the water carriers
- When selecting the male char, the same hairstyle is now no longer available twice
- Flag in the campaign start menu no longer disappears into the wall
- Hit collider of the wolves enlarged
- Life point display of units now no longer jumps instantaneously to the new display. The deduction of health points is animated instead.
- Unit health display is now slightly larger and easier to decipher
- Fixed a bug that caused a crash when a town hall was newly built and the player was in its immediate vicinity
- The slope of the terrain is now calculated correctly when building paths and walls
- The hitboxes of the walls have been reworked and are now easier to access
- The well keepers are now slightly stronger when extinguishing fires
- The items in quests of the inhabitants are now always spawned inside the map
- Fixed a bug where some road pieces in front of the surrounding farms were not demolished when they were destroyed or demolished
- Fixed a bug where additional road segments in front of bridges were instantiated when loading a save state
- Fixed a bug that caused the respawn of residents after loading a savegame to not work
- Fixed a bug where the sleeping time for farms and construction sites was calculated incorrectly when the maximum working time was selected in the city council meeting. This could result in nothing being produced or built during the day.
- The battle menu can now also be closed by "Escape" if units have been selected previously
- The building menu is now completely closed by Escape
- Fixed a bug that could cause a crash when the AI has expanded the grain farm
- The position of the lamps in the woodcutter's hut has been corrected