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  3. Patch Notes for version 1.17

Patch Notes for version 1.17

With this patch, the building system and the balance system of Empires and Tribes will be revised and expanded.
You now have the option to build curved roads, giving your settlement a more individual and natural look. The road type selection tool now pops up when you want to build a new road and is located right above the road icon. We've also reworked the autoplacement feature for buildings on roads. Buildings are now placed and rotated to the next street in a more reliable and intuitive way.
Furthermore, we have expanded the balance system. All public buildings now have supply costs, which put pressure on the balance sheet and make the decision to expand the monastery, for example, a bit more difficult. The marketplace is an exception to this, as it generates income in return. We have also integrated all other income and expenses, for example from mendicants or city servants, into the balance system and now give you a precise overview of all finances in the overview menu. Finally, the tax collector becomes more and more important in the late game, for example to be able to continue financing the taxes to the king.
And last but not least: we have also added a new menu that informs you about the current city level, the newly unlocked buildings and the progress to the next level.


Your team from Empires and Tribes

Engine

Added:

- Balance system added: Tax revenues, expenses for salaries and mendicants, and maintenance of buildings are now accounted for consistently and displayed in both the HUD and the overview menu
- Added maintenance for public buildings
- Added round roads
- The area of influence of community buildings is now displayed in the building menu when they are clicked on


Fixed:

- Revised building placement function: buildings now place themselves more intuitively on the closest road when built
- Fixed bug where goods were not collected from farms if the store was placed too close to the farm
- The building menu at the town hall and the storehouse is now no longer opened if you accidentally press "e" after picking up logs
- The storage amount is no longer displayed in the building menus when the farm is still being built
- Performance improved when building roads

UI

Added:

- Added graphical representation of balance accounting by public buildings, taxes and other expenses in the overview menu
- Maintenance of public buildings is now displayed in the tooltips during construction and expansion
- Added menu showing current city level and newly available buildings and upgrades
- The missing resources at construction sites are now also displayed in the mouse-over panels in the construction menu
- The missing resources at construction sites are now also displayed in the main hud
- The building panel in the main hud can now be hidden
- Added reset button in the trade cart menu
- The amount of selected resources can now also be set with the scroll wheel in the menus

Fixed:

- the conditions for expanding the iron mine, iron smelter, iron weapon forge and church in the building interaction menu are now displayed correctly (100 citizens)
- The space in the trade cart is now displayed separately for buying and selling in the trade menu
- When selecting resources in the menus, the height of the mouse position in the icon now determines the number of initially selected resources