Patch Notes for version 1.19
With this update, Empires and Tribes is now available in Russian.
We have also written a new shader to display the sphere of influence of public buildings, and now also show the sphere of influence of taverns and monasteries when building residential buildings.
Furthermore, some bugs in the pathfinding and AI behavior are fixed, whereby the latter now remains more aggressive even after loading savegames and attacks the player if necessary.
Your Empires and Tribes Team
Engine
Added:
- Russian language added
- Added new shaders for displaying the sphere of influence of public buildings: The influence area of well, church, tavern, monastery and market is now represented by a mask with different colors in the building menu
- The availability of taverns and monasteries is now displayed when building residential buildings
Fixed:
- Fixed a crash when loading that occurred when AI combat units tried to attack an enemy unit that had just died
- Fixed a bug that caused the AI to stop attacking the player after loading savegames
- The town hall can now be extinguished by the water carriers and by the player when it is on fire
- The store can now also be extinguished by the water carriers when it is on fire
- Fixed a bug that caused the rotation of the camera in the building menu to be slightly off, which could cause graphical glitches
- Walls are now displayed correctly when the player is standing near them and no longer disappear (this only affects newly built wall pieces - walls from older savegames can still be unintentionally culled, unfortunately)
- Fixed a bug where two logs at a time could be picked up at the camp by the player
- Fixed a bug that caused the storage to be expanded immediately
- Fixed a bug that caused market carts to go to all farms after loading, even if certain farms were prioritized beforehand
- Fixed a bug that caused that, in rare cases after loading, prioritized farms were no longer visited at all
- Fixed a bug that prevented Lv2 type 2 houses from being upgraded after loading, even though all conditions were met.
- Fixed a bug in the pathfinding of the builders that could occur when building walls
UI
Fixed:
- The display of the well in the city level menu is now displayed correctly
- Fixed a bug that caused different farms to be displayed at the same time in the menu of production and crafting buildings
- Fixed a bug that caused the first item in the menu of production and craft buildings to be hidden in the menu when many buildings of the same type were built
- The menus of the production and craft buildings are now set to the first entry when the building type is changed
- Fixed a bug where the loading screen could be closed unexpectedly during loading by pressing Escape
We have also written a new shader to display the sphere of influence of public buildings, and now also show the sphere of influence of taverns and monasteries when building residential buildings.
Furthermore, some bugs in the pathfinding and AI behavior are fixed, whereby the latter now remains more aggressive even after loading savegames and attacks the player if necessary.
Your Empires and Tribes Team
Engine
Added:
- Russian language added
- Added new shaders for displaying the sphere of influence of public buildings: The influence area of well, church, tavern, monastery and market is now represented by a mask with different colors in the building menu
- The availability of taverns and monasteries is now displayed when building residential buildings
Fixed:
- Fixed a crash when loading that occurred when AI combat units tried to attack an enemy unit that had just died
- Fixed a bug that caused the AI to stop attacking the player after loading savegames
- The town hall can now be extinguished by the water carriers and by the player when it is on fire
- The store can now also be extinguished by the water carriers when it is on fire
- Fixed a bug that caused the rotation of the camera in the building menu to be slightly off, which could cause graphical glitches
- Walls are now displayed correctly when the player is standing near them and no longer disappear (this only affects newly built wall pieces - walls from older savegames can still be unintentionally culled, unfortunately)
- Fixed a bug where two logs at a time could be picked up at the camp by the player
- Fixed a bug that caused the storage to be expanded immediately
- Fixed a bug that caused market carts to go to all farms after loading, even if certain farms were prioritized beforehand
- Fixed a bug that caused that, in rare cases after loading, prioritized farms were no longer visited at all
- Fixed a bug that prevented Lv2 type 2 houses from being upgraded after loading, even though all conditions were met.
- Fixed a bug in the pathfinding of the builders that could occur when building walls
UI
Fixed:
- The display of the well in the city level menu is now displayed correctly
- Fixed a bug that caused different farms to be displayed at the same time in the menu of production and crafting buildings
- Fixed a bug that caused the first item in the menu of production and craft buildings to be hidden in the menu when many buildings of the same type were built
- The menus of the production and craft buildings are now set to the first entry when the building type is changed
- Fixed a bug where the loading screen could be closed unexpectedly during loading by pressing Escape