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  3. Patch Notes for Version 1.23

Patch Notes for Version 1.23

This version revises the shading of all objects, improves the day-night cycle and fixes some bugs.
We have reworked our standard shader, which means that all objects are now rendered in an improved way and better capture the current daytime mood. Among other things, this is reflected in the calculation of light reflection and the influence of ambient light. We have also fixed some bugs, especially in the animations of the villagers and in the combat between different units.

Your Empires and Tribes Team

Engine

Added:

- Performance Optimization:
- Optimization of the movement algorithm of combat units
- Optimization of the movement algorithm of the inhabitants
- Complete overhaul and update of shaders and related graphical representation of all objects
- Added reflection of sunlight on the terrain
- New calculation of ambient light and its influence on buildings and terrain
- Improved light mood in the night scene and dusk


Fixed:

- Fixed a bug that could lead to a crash when bandits or thieves did not find their way
- Fixed a bug that could lead to a crash when attacking the AI
- Fixed a bug that could lead to a crash when defending the AI of your own castle
- Fixed a bug that could cause wrong animations of villagers to be triggered, or villagers to be frozen in place
- Fixed a bug that could cause villagers to run off the map after completing recreational activities
- Fixed a bug that caused units to fly after crossing bridges in some cases
- Fixed a bug that caused combat units to not be able to recognize each other
- Fixed a bug that caused AI attacks to stop prematurely and get stuck
- Fixed a bug that caused archers to detour when finding their position within armies, thus delaying the movement of armies
- Fixed a bug that caused AI residents to be unrecognized by the LOD system after loading in some cases
- Fixed a bug that caused the clothes of the AI inhabitants to be displayed only in white after loading game saves
- Fixed a bug in the cart manager that occurred when a player's save was destroyed by an opponent
- Fixed a bug in the minimap that occurred when a memory was demolished
- Fixed a bug that caused the wolves' attack sign on the map and in the compass not to be cleared when the wolves were defeated

UI

Added:


Fixed:

- Fixed incorrect display in the panel of the clay pit and quarry when they are fully expanded