Halloween Update
With this update you can expect a small Easteregg for Halloween.
In addition, we have been working intensively on optimizing the performance over the last few weeks and would like to share the first improvements with you.
Your team from Empires and Tribes
Engine
Added:
- Static Batching System added
- Static Batching of the following objects:
- Housing models Lv1 to Lv3
- Marketplaces
- Stone walls
- Wooden palisades
- Props (torches, lamps, boxes, vases)
- Objects of the environment (bridges and fences)
- All LOD levels and shadowcasters of these buildings and objects
- mesh-combining and static batching of trees at the map edge
Fixed:
- The audio controls now work again
- Texture of bridges and stone fences replaced
In addition, we have been working intensively on optimizing the performance over the last few weeks and would like to share the first improvements with you.
Your team from Empires and Tribes
Engine
Added:
- Static Batching System added
- Static Batching of the following objects:
- Housing models Lv1 to Lv3
- Marketplaces
- Stone walls
- Wooden palisades
- Props (torches, lamps, boxes, vases)
- Objects of the environment (bridges and fences)
- All LOD levels and shadowcasters of these buildings and objects
- mesh-combining and static batching of trees at the map edge
Fixed:
- The audio controls now work again
- Texture of bridges and stone fences replaced