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  3. Patch notes for Version 1.28

Patch notes for Version 1.28

With this version the terrain is revised and the tree models are replaced. Furthermore, the tree engine was reworked to enable a performant rendering and billboarding of the new models. Last but not least, we were able to fix a couple of bugs, including the trader bug.

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Engine

Added:

- Terrain Rework:
- Added 12 new tree models
- Models and textures of bushes reworked
- The AI now depends on the availability of free inhabitants when recruiting soldiers

Fixed:

- Fixed bug that caused trading at the marketplace to be unavailable after loading
- Fixed a bug that caused the AI's siege weapons to be recruited too quickly
- Fixed a bug that caused the AI to continue recruiting soldiers in some cases even when pausing the game
- Fixed the brightness of the lamps in the bakeries and blacksmith shops
- Fixed a bug that could occur in the crafting menu when multiple identical objects were selected, which could lead to incorrect display of the icon or the selected resources, among other things
- Fixed a bug that could lead to a crash when the AI finished building the bow workshop
- Fixed a bug that after loading the progress of the construction site of the apartment building Lv3 was set to the beginning
- It is now possible to assign five workers and construction workers at the same time in the interaction menu of the buildings by shift-clicking them
- Blocking with the shield for Windows placed on the right mouse button and for OSX on Ctrl


UI

Fixed:

- Fixed a bug that caused the buildings mini-panel on the left to close incorrectly. This occurred especially when the player was near construction sites.
- Fixed a bug that caused the wrong construction site to be selected when opening the interaction menu of the buildings.
- The names of the residents are now no longer displayed when a menu is open
- The AI traders' buttons are no longer displayed in the warehouse menu when the player trades at the market or talks to the remote trader
- Improved readability of the progress bar that shows the player's actions (e.g. when cutting trees)
- Tooltip in the main menu enlarged so that the text of the AI opponents is fully displayed
- Fixed a bug that caused the bottom of the scroll rect in the save menu to be unresponsive