Patch notes for Version 1.28
With this version the terrain is revised and the tree models are replaced. Furthermore, the tree engine was reworked to enable a performant rendering and billboarding of the new models. Last but not least, we were able to fix a couple of bugs, including the trader bug.
Your team from Empires and Tribes
Engine
Added:
- Terrain Rework:
- Added 12 new tree models
- Models and textures of bushes reworked
- The AI now depends on the availability of free inhabitants when recruiting soldiers
Fixed:
- Fixed bug that caused trading at the marketplace to be unavailable after loading
- Fixed a bug that caused the AI's siege weapons to be recruited too quickly
- Fixed a bug that caused the AI to continue recruiting soldiers in some cases even when pausing the game
- Fixed the brightness of the lamps in the bakeries and blacksmith shops
- Fixed a bug that could occur in the crafting menu when multiple identical objects were selected, which could lead to incorrect display of the icon or the selected resources, among other things
- Fixed a bug that could lead to a crash when the AI finished building the bow workshop
- Fixed a bug that after loading the progress of the construction site of the apartment building Lv3 was set to the beginning
- It is now possible to assign five workers and construction workers at the same time in the interaction menu of the buildings by shift-clicking them
- Blocking with the shield for Windows placed on the right mouse button and for OSX on Ctrl
UI
Fixed:
- Fixed a bug that caused the buildings mini-panel on the left to close incorrectly. This occurred especially when the player was near construction sites.
- Fixed a bug that caused the wrong construction site to be selected when opening the interaction menu of the buildings.
- The names of the residents are now no longer displayed when a menu is open
- The AI traders' buttons are no longer displayed in the warehouse menu when the player trades at the market or talks to the remote trader
- Improved readability of the progress bar that shows the player's actions (e.g. when cutting trees)
- Tooltip in the main menu enlarged so that the text of the AI opponents is fully displayed
- Fixed a bug that caused the bottom of the scroll rect in the save menu to be unresponsive
Your team from Empires and Tribes
Engine
Added:
- Terrain Rework:
- Added 12 new tree models
- Models and textures of bushes reworked
- The AI now depends on the availability of free inhabitants when recruiting soldiers
Fixed:
- Fixed bug that caused trading at the marketplace to be unavailable after loading
- Fixed a bug that caused the AI's siege weapons to be recruited too quickly
- Fixed a bug that caused the AI to continue recruiting soldiers in some cases even when pausing the game
- Fixed the brightness of the lamps in the bakeries and blacksmith shops
- Fixed a bug that could occur in the crafting menu when multiple identical objects were selected, which could lead to incorrect display of the icon or the selected resources, among other things
- Fixed a bug that could lead to a crash when the AI finished building the bow workshop
- Fixed a bug that after loading the progress of the construction site of the apartment building Lv3 was set to the beginning
- It is now possible to assign five workers and construction workers at the same time in the interaction menu of the buildings by shift-clicking them
- Blocking with the shield for Windows placed on the right mouse button and for OSX on Ctrl
UI
Fixed:
- Fixed a bug that caused the buildings mini-panel on the left to close incorrectly. This occurred especially when the player was near construction sites.
- Fixed a bug that caused the wrong construction site to be selected when opening the interaction menu of the buildings.
- The names of the residents are now no longer displayed when a menu is open
- The AI traders' buttons are no longer displayed in the warehouse menu when the player trades at the market or talks to the remote trader
- Improved readability of the progress bar that shows the player's actions (e.g. when cutting trees)
- Tooltip in the main menu enlarged so that the text of the AI opponents is fully displayed
- Fixed a bug that caused the bottom of the scroll rect in the save menu to be unresponsive