1. Empires and Tribes
  2. News
  3. Patch notes for Version 1.29

Patch notes for Version 1.29

This patch fixes bugs that occurred in the gameplay and UI.

Your team from Empires and Tribes


Version 1.29

Engine

Added:

- In the lumberjacks, trees are now spawned after placement if there are too few in the area
- The resources spawned at the construction sites no longer float in the air, but their position and rotation are adjusted to the surrounding terrain
- The intro video can now be ended with Escape

Fixed:
- Fixed a bug when building ramparts, gates or towers that could cause the buildings to not be completed
- Fixed a bug that caused trees and their colliders to not be cleared at the start of the game, which caused them to be in the town hall for example
- Fixed a bug that could cause the amount of meat and bread in the warehouse to be swapped when researching upgrades that required food
- Fixed a bug in the height calculation that caused flickering or culling of buildings
- Fixed a bug that caused monks, thieves or bandits to spawn in the wrong position and run across the map
- Fixed a bug that could occur after accepting the quest to find the lamp or the villager's crate
- Fixed a bug that caused unnecessary road pieces to be placed when a surrounding farm was built close to an existing road
- Fixed a bug that could cause road connections to be interrupted when a hinterland farm was demolished or destroyed
- The colors of the grass and the bushes in the morning have been adjusted to each other
- Textures of the mountain ranges were adjusted to the environment
- Fixed a bug that caused trees placed for decoration to spawn in the wrong position after loading
- Fixed a rare bug that could cause the player to take 0.5 more units of food from the warehouse than were stored in it
- Items that need to be found as evidence are no longer counted multiple times when the player's inventory is full and they cannot be picked up
- Changed "tree trunk" to "log" for better comprehensibility

UI

Fixed:
- Icon indicating that goods are not picked up from the market carts reworked
- Fixed a bug that caused the compass to show a maximum of 13 positions at once
- Fixed a bug that caused the wrong building maintenance to be displayed in the tooltip in the building interaction menu
- Fixed a bug that could cause the mini-menu of the buildings on the left side of the screen not to be closed anymore
- Fixed a bug that could cause the wrong interaction menu of buildings with expansion sites to be opened
- Fixed a bug that caused the castle interaction menu not to show all construction sites or upgrades
- Fixed a bug that caused the icons of fires on the minimap to be set to the wrong position when the zoom level was changed
- The tooltip in the resource panel in the Main HUD for the balance is now correctly displayed below the panel
- Length of the maximum text input for scores increased to 27 chars