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Patch notes for Version 1.33

The current patch adds new features to the UI, integrates two new armor types and fixes some bugs.
The building menus can now be opened from the construction menu. This enables the management of resources/workers/upgrades from the bird's eye view. Buildings now also have hitpoints which are displayed in the menus. If necessary, these buildings can be repaired, which restores their condition. Furthermore, we have integrated a function with which buildings can be tagged on the map to find them more easily in the world.
With the armor of the Guard, a new particularly strong armor type is available to the player. Unlike the other armors, this armor cannot be crafted, but must be acquired from NPCs through achievements, such as attaining the highest level of nobility or achieving a particularly strong religiosity.
We were also able to fix some bugs related to the farm and in the UI, and fixed a bug that could cause a crash when loading.

Your team from Empires and Tribes


Added:

- Added new objects: Iron armor and armor of the Guard.
- Guard armor can be acquired by reaching high nobility levels, achieving strong religiosity, solving court cases and building a cathedral
- Buildings can now be repaired to restore hitpoints after a fire or attack
- Camera movement speed is reduced in the building menu when the camera is close to the ground

UI

- The individual building menus can now also be opened from the construction menu when the farms/buildings are clicked on
- Hitpoints display added for all buildings
- When the market cart menu is closed, the construction menu is no longer closed automatically
- Added tooltip explaining how to supply residents with food and trade goods
- The menu of the dwellings now shows which types of food the inhabitants have access to
- Slight adjustments to the position of text blocks in the resource bar for better consistency
- Slight adjustments to the building interaction menu and its tooltips
- Tooltips in the overview menu revised
- Buildings can now be tagged
- Color for tagging inhabitants and buildings changed from red to orange
- Added shortcut button in diplomacy menu that leads to nobility privileges
- In the diplomacy menu the names of the AI opponents are now displayed below the coats of arms
- Added info panel for the court sessions


Fixed:

- Fixed a bug that could cause a crash when loading if the AI's units did not find their way to the target
- Fixed a bug that could cause the farm not to be built after loading
- Fixed a bug that caused the camera to misbehave when opening the city menu from the market cart menu
- Fixed a bug that resulted in not being able to declare war/offer peace to AI opponents when the diplomatic relationship was broken
- Fixed a bug that caused missing resources to be displayed in the building menu even though there was no construction site on the building
- The marketplace can now be cleared by the player and the water carriers
- The texts in the menu for loading game saves in the main menu are now translated correctly
- Fixed a bug that caused the menu buttons to stop responding from the building menu if Escape was pressed beforehand
- The shield can now be correctly activated with the right mouse button on Windows
- Fixed a bug that caused the damage of the arrows to not be displayed in the player menu
- Fixed a bug that caused the strength values of shields to be deleted when the player manually removed a shield from the equipped inventory
- Fixed a bug that caused the strength values of shields not to be displayed in the player menu and its tooltips
- The shield can now be applied even if the player is holding tools in his hand
- Fixed a bug that caused the shield to be applied at the same time as the bow when the last arrow was shot
- Fixed a bug that caused the wrong icon to be created on the map when building the grain farm
- Fixed a bug that caused the monks to run in circles in front of the town hall warehouse
- Fixed a bug that caused the farm not to be demolished correctly
- Fixed a bug that caused paths and walls to be built accidentally when the player clicked on a new building in the building panel of the building menu
- Fixed a bug that prevented the farm from being selected in the market cart order menu