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  3. Patch Notes for version 1.10

Patch Notes for version 1.10

This update updates the engine of "Empires and Tribes" to the latest version. The change of the engine not only brings profound changes in the graphic representation and calculation, but also significantly improves the performance of "Empires and Tribes". In addition, compatibility with newer graphics cards has been improved. Due to the mass of changes, this update is somewhat larger than usual.
In addition to the porting, we have also dealt with and fixed some more performance bottlenecks in the grass shading and at game start and have reworked the shaders of the trees and the skin shader.
And last but not least, we have translated "Empires and Tribes" into Spanish and Chinese.

ENGINE

Improved:
- Migration to Unity 2019.4

Fixed:

- Dynamic pathfinding update improved -> Performance immediately after game start when loading an older game state has been significantly improved. Likewise, the calculations after constructing a building are now much more economical.
- Improved grass instantiation: Restarting and loading a game state now consumes significantly less memory.
- improved textures for all trees
- improved skin shaders
- Fixed a bug that caused the AI to assign work incorrectly after loading.


UI

Fixed:
- Replaced 3D models in the swordsman, lancer, knight and archer menus.