Patch Notes for version 1.16
With this patch, we release a long-awaited feature with the resident menu, improve the expansion behavior of the AI and fix some bugs in the area of the pathfinding.
In the third panel of the overview menu (shortcut "1") you will now find a list of all residents, their work and their interests. All entries can be sorted here according to various priorities, such as work or happiness. So it's finally easy to find the one remaining dissatisfied construction worker and maybe give him a job in the weapon forge after all. In addition, we've added a way to select residents and mark them on the map, for example, to make it easier to find the quest giver again. We've also made some tweaks and bug fixes to the AI's behavior to ensure that your opponents don't remain at the peasant level, but instead continue to expand their cities into craftsman and townsman cities, which can pose a real threat to you. Additionally, we've fixed some bugs in the pathfinding of your inhabitants, which should make finding farms safer now.
Your Empires and Tribes Team
Engine
Added:
- Added different levels for the LOD system: Selecting the graphical quality in the settings now also affects the strength of the LOD system. As a result, the building models in the two highest quality levels are only replaced at greater distances, resulting in fewer graphical glitches.
- Added a menu where all residents are listed with their profession and interests
- Added a feature to assign jobs to residents in the new overview menu
- Added a feature that allows residents to be marked on the map
- The maximum amount of stock in the farms now increases with the expansion levels
- The AI will now buy missing trade goods if the production does not cover the needs of the inhabitants
- The player's stamina now regenerates faster when sleeping
- Permanent run function added by pressing "Capslock"
- The merchant's stock is now replenished every 12 hours
- Added a research that increases the area of influence of the marketplace
Fixed:
- Fixed a crash that could occur when building walls
- Terrain occlusion for units reworked -> units are now no longer accidentally deactivated on the horizon even though they are still visible
- Fixed a pathfinding problem that occurred when the destination or starting point was not covered by a road connection
- Fixed a pathfinding problem that occurred when units were assigned to and removed from a farm multiple times in a row
- When assigning new workers, the system no longer only searches for the worker with the best values, but also checks if the worker has recently failed to find the way to the farm. This avoids a pathfinding bottleneck when assigning workers.
- The storage can now also be extinguished by the player and the water carriers
- Fixed a bug that caused the AI to build large farming villages in some cases
- Fixed a bug in the work assignment of the AI inhabitants after loading
- Fixed a bug in the AI expansion queue that could cause the AI to stop constructing buildings
- Fixed a bug in the AI building site placement, which could cause a stop in the AI building process
- The court case and the city council meeting can now no longer be opened when the player is in the building menu
- The information panels of farms and buildings on the left side of the screen are no longer opened in the construction menu
- Events like fire or plagues are no longer triggered when pausing the game
- The king's messenger now always runs to the first built town hall when building several town halls
- The lamps in the quarry and in the hunting lodge are now generated at the correct position after loading
- When opening a menu while sprinting, stamina is now no longer consumed
Fixed a bug that occurred when the last available space in the inventory was occupied or emptied
- Screenshot mode can now also be exited by "Escape
UI
Added:
- The color of the robes of the inhabitants in the menu of the court cases now reflects their current professional status
- The current and the maximum stock quantity of the farms is now displayed in the menus
- The interaction menu of the buildings now also displays a tooltip if the building cannot be upgraded yet
- Added a message when the time to tasks of residents has expired
- Added an infopanel in the research menu explaining the possibility to scroll to the right
Fixed:
- Correct tooltips are now shown in the legislation panel in the overview menu
- The buttons in the building interaction menu are now also activated when the menu is opened and the farm is currently being expanded
- The market cart menu can now also be opened from the building interaction menu
- When expanding buildings from the building interaction menu, all required building materials are now also displayed
- If the player's inventory is full when trading with the merchant, the message that there is not enough money is no longer displayed
In the third panel of the overview menu (shortcut "1") you will now find a list of all residents, their work and their interests. All entries can be sorted here according to various priorities, such as work or happiness. So it's finally easy to find the one remaining dissatisfied construction worker and maybe give him a job in the weapon forge after all. In addition, we've added a way to select residents and mark them on the map, for example, to make it easier to find the quest giver again. We've also made some tweaks and bug fixes to the AI's behavior to ensure that your opponents don't remain at the peasant level, but instead continue to expand their cities into craftsman and townsman cities, which can pose a real threat to you. Additionally, we've fixed some bugs in the pathfinding of your inhabitants, which should make finding farms safer now.
Your Empires and Tribes Team
Engine
Added:
- Added different levels for the LOD system: Selecting the graphical quality in the settings now also affects the strength of the LOD system. As a result, the building models in the two highest quality levels are only replaced at greater distances, resulting in fewer graphical glitches.
- Added a menu where all residents are listed with their profession and interests
- Added a feature to assign jobs to residents in the new overview menu
- Added a feature that allows residents to be marked on the map
- The maximum amount of stock in the farms now increases with the expansion levels
- The AI will now buy missing trade goods if the production does not cover the needs of the inhabitants
- The player's stamina now regenerates faster when sleeping
- Permanent run function added by pressing "Capslock"
- The merchant's stock is now replenished every 12 hours
- Added a research that increases the area of influence of the marketplace
Fixed:
- Fixed a crash that could occur when building walls
- Terrain occlusion for units reworked -> units are now no longer accidentally deactivated on the horizon even though they are still visible
- Fixed a pathfinding problem that occurred when the destination or starting point was not covered by a road connection
- Fixed a pathfinding problem that occurred when units were assigned to and removed from a farm multiple times in a row
- When assigning new workers, the system no longer only searches for the worker with the best values, but also checks if the worker has recently failed to find the way to the farm. This avoids a pathfinding bottleneck when assigning workers.
- The storage can now also be extinguished by the player and the water carriers
- Fixed a bug that caused the AI to build large farming villages in some cases
- Fixed a bug in the work assignment of the AI inhabitants after loading
- Fixed a bug in the AI expansion queue that could cause the AI to stop constructing buildings
- Fixed a bug in the AI building site placement, which could cause a stop in the AI building process
- The court case and the city council meeting can now no longer be opened when the player is in the building menu
- The information panels of farms and buildings on the left side of the screen are no longer opened in the construction menu
- Events like fire or plagues are no longer triggered when pausing the game
- The king's messenger now always runs to the first built town hall when building several town halls
- The lamps in the quarry and in the hunting lodge are now generated at the correct position after loading
- When opening a menu while sprinting, stamina is now no longer consumed
Fixed a bug that occurred when the last available space in the inventory was occupied or emptied
- Screenshot mode can now also be exited by "Escape
UI
Added:
- The color of the robes of the inhabitants in the menu of the court cases now reflects their current professional status
- The current and the maximum stock quantity of the farms is now displayed in the menus
- The interaction menu of the buildings now also displays a tooltip if the building cannot be upgraded yet
- Added a message when the time to tasks of residents has expired
- Added an infopanel in the research menu explaining the possibility to scroll to the right
Fixed:
- Correct tooltips are now shown in the legislation panel in the overview menu
- The buttons in the building interaction menu are now also activated when the menu is opened and the farm is currently being expanded
- The market cart menu can now also be opened from the building interaction menu
- When expanding buildings from the building interaction menu, all required building materials are now also displayed
- If the player's inventory is full when trading with the merchant, the message that there is not enough money is no longer displayed