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  3. Patch Notes for version 1.12

Patch Notes for version 1.12

With this patch, the daily routine of your inhabitants will be more varied, because we have finally invented the leisure time. Depending on the legislation, your inhabitants will now stop working between 7 - 9 pm and pass the time in your city - either by trading at the marketplace, visiting the church or the tavern, or reading the news on the bulletin board. For this we have not only written a number of new animations, but have also extended the speech texts of your inhabitants, allowing you to get direct feedback on church politics, for example. In addition to a number of bug fixes, we have also added new footstep sounds for all your residents, making sure that your town is not quite so quiet anymore.

Version 1.12

Engine

Added:
- Added leisure time activities for villagers: between 7/20/21 pm (depending on legislation) until midnight: villagers now stop working and spend time in town doing various activities
- Church attendance, tavern attendance, trading at the marketplace and reading at the bulletin board added as activities
- Added sitting, drinking, communication and trading animations for all villagers
- Added 3 different images of the clock to show the division of the day into working time, free time and night in the HUD
- Added a tooltip for the clock showing the exact time, day and current mode of the day (working time, free time, night)
- Residents' answers in the church now reflect their feelings about the current church policy
- Individual answers of the residents in the church, in the tavern and on the bulletin board added
- The current working hours are now displayed in the tooltip in the overview menu

Fixed:
- The menu from the town hall and the store is no longer opened immediately after picking up resources at the same, if the player accidentally pressed "E" again
- Fixed a bug in the priest's animator that occurred when the church was demolished
- Fixed a bug that caused the priest to disappear in the bottom of the church after loading it
- Fixed a bug that could cause the water carriers to get stuck at the fountain
- Fixed error prone calculation of the time when loading game states
- The water carriers are now no longer pushed off their stools by the player due to Local Avoidance
- The crates and lamps of the villagers' quests are now no longer stretched in the immediate vicinity
- Market cart riders now no longer walk directly through resources spawned at the town hall
- After loading game states, resources were not transported to construction sites if the player used them for other construction sites - construction workers now independently fetch resources from the main warehouse in this case and use them at the construction site
- The player's local avoidance is now no longer calculated when the construction menu is open
- Backup for older tutorial game saves implemented to be able to skip outdated tutorial steps
- Fixed a bug that could cause a crash in rare cases when units die due to famine

UI

Added:
- Added new textures for the clock that color codes the working time
- Added message when construction workers independently pick up resources from the main warehouse for use at construction sites


Sound:

- Added NPC footsteps with underground detection for all villagers