Patch Notes for version 1.03 - July 18, 2020
As you asked for it:
This patch updates the Empires and Tribes combat system. By clicking on the button in the MainHud or using the shortcut "c" you can now access the revised combat menu in bird's eye view. Here you can now use the typical RTS commands to navigate your units. Troops can be selected by drag&drop and sent to new targets by right-clicking. You can also create armies using the "Ctrl "+"0"-"9" shortcuts and quickly select armies using the "0"-"9" shortcuts.
We have also revised the market cart system. In the storages you can now directly set which buildings should be operated by the market carts.
Furthermore we have uploaded a new map - "Fordshire". A lot of space to build, fight, expand... wait for you here.
- improved the combat menu:
- added drag and drop selection of units
- added army creation (ctrl + 0-9) and selection (0-9) with shortcuts
- added movement orders by right-clicking
- added selection display for free units
- added double click selection of all similar units
- added new cart management selection system for better cart micro management
- fixed a bug which was caused by the movement of the deer
- fixed iron mining at the mine
- fixed save correct cart data of storages
- fixed a crash which was triggered by the cart management system
- fixed too often triggered monk spawning
- fixed building model selection for small dwellings of the AI when loading a game
- fixed drag and drop selection object and drag and drop UI rectangle
- fixed displaying of swordsman in recruit menu is now correct after siege panel has been opened
- fixed unintended build menu movement won’t be triggered when player hovers over the army buttons to the left
- fixed a saving crash which was caused by the AI guildhall lv3 upgrade
- fixed animations of all units are now triggered correctly when player moves inside the build menu
UI
- added combat menu button
- updated the combat tutorial
- fixed old tutorial crafting message
- fixed happiness values is displayed correctly in the survey menu even if it’s value is out of range
- improved council meeting button text messages
This patch updates the Empires and Tribes combat system. By clicking on the button in the MainHud or using the shortcut "c" you can now access the revised combat menu in bird's eye view. Here you can now use the typical RTS commands to navigate your units. Troops can be selected by drag&drop and sent to new targets by right-clicking. You can also create armies using the "Ctrl "+"0"-"9" shortcuts and quickly select armies using the "0"-"9" shortcuts.
We have also revised the market cart system. In the storages you can now directly set which buildings should be operated by the market carts.
Furthermore we have uploaded a new map - "Fordshire". A lot of space to build, fight, expand... wait for you here.
- improved the combat menu:
- added drag and drop selection of units
- added army creation (ctrl + 0-9) and selection (0-9) with shortcuts
- added movement orders by right-clicking
- added selection display for free units
- added double click selection of all similar units
- added new cart management selection system for better cart micro management
- fixed a bug which was caused by the movement of the deer
- fixed iron mining at the mine
- fixed save correct cart data of storages
- fixed a crash which was triggered by the cart management system
- fixed too often triggered monk spawning
- fixed building model selection for small dwellings of the AI when loading a game
- fixed drag and drop selection object and drag and drop UI rectangle
- fixed displaying of swordsman in recruit menu is now correct after siege panel has been opened
- fixed unintended build menu movement won’t be triggered when player hovers over the army buttons to the left
- fixed a saving crash which was caused by the AI guildhall lv3 upgrade
- fixed animations of all units are now triggered correctly when player moves inside the build menu
UI
- added combat menu button
- updated the combat tutorial
- fixed old tutorial crafting message
- fixed happiness values is displayed correctly in the survey menu even if it’s value is out of range
- improved council meeting button text messages