Patch Notes for Version 1.41
With this update, the Bishop's Seat will be integrated as a new building in Empires and Tribes. This is the largest possible building that can be built, devours huge amounts of resources during construction and enables victory by economic means. In the endgame, a race develops for the economic dominance of the players to be the first to raise the resources to build the bishop's seat. The diplomatic approval of the AI opponents also drops significantly when the Bishop's Seat is built, making an attack and eventual destruction of the construction site more likely. However, the Bishop's Seat is only available to the AI in new games and not when loading old save games. Besides the possibility to select victory conditions when starting a new game, we have also revised the model of the quarry and fixed some bugs.
Your team from Empires and Tribes
- Added new model for the Bishop's Seat. The Bishop's Seat is the largest building in the game and provides access to a church and a monastery for all inhabitants on the entire map. Through its construction, the game can be won economically.
- Added new models for the quarry
- Added new victory condition: Bishop's seat
- Added new selection of victory conditions when creating a random game
- Added construction of the bishop's seat to the victory conditions and the AI's construction orders
- Fixed a bug that caused the compass to not match the compass direction information in the campaign. To fix this, the compass orientation was adjusted.
- Fixed a bug that caused the farm not to be extinguished by the water carriers during the fire.
- Fixed a bug that caused the dialog option of the residents to work at the construction site of the farm did not work
- Raised the height of the viewing platform in the stone towers to allow a view over the battlements.
- Fixed a bug that in rare cases could cause a small incorrect change in the terrain, making gaps in the terrain visible
- Fixed a bug that could cause the AI's build orders to stop in the late game
Your team from Empires and Tribes
- Added new model for the Bishop's Seat. The Bishop's Seat is the largest building in the game and provides access to a church and a monastery for all inhabitants on the entire map. Through its construction, the game can be won economically.
- Added new models for the quarry
- Added new victory condition: Bishop's seat
- Added new selection of victory conditions when creating a random game
- Added construction of the bishop's seat to the victory conditions and the AI's construction orders
- Fixed a bug that caused the compass to not match the compass direction information in the campaign. To fix this, the compass orientation was adjusted.
- Fixed a bug that caused the farm not to be extinguished by the water carriers during the fire.
- Fixed a bug that caused the dialog option of the residents to work at the construction site of the farm did not work
- Raised the height of the viewing platform in the stone towers to allow a view over the battlements.
- Fixed a bug that in rare cases could cause a small incorrect change in the terrain, making gaps in the terrain visible
- Fixed a bug that could cause the AI's build orders to stop in the late game