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Patch Notes for Version 1.22

It's been a little quiet around us and Empires and Tribes lately, but even an indie game studio needs to take a little vacation from time to time. We've been back for a while now and are working with full force on the further development of Empires and Tribes and can present you the first post-summer patch today!
This version adds the long-promised French translation, adds an autosave and quicksave feature, optimizes the saving algorithm and improves performance.
Our translators have left no stone unturned this time and have shown extraordinary attention to detail: All the first names and surnames are typical of early medieval France, Old Occitan troubadour songs were researched, and long linguistic discussions about feudalism and the system of estates were conducted. We think: it was more than worth it! The new autosave function now saves the current game state once per (in-game) day. For each new map you start, a new autosave file is created, so that your old autosave game saves from other maps are not overwritten. We were also able to improve the performance, especially on larger maps. We will continue to work on this with the next updates.

Your team from Empires and Tribes

Engine

Added:

- French language added
- Added autosave function always 0 o'clock in-game. The function can be turned off in the settings.
- Added Quicksave function by shortcut F5 (WIN) or L (OSX). Keybinding can be changed in the settings.
- Load/save algorithm optimized
- Smaller memory footprint due to optimized saving of map data, pathfinding data, AI data and splatmap data
- Faster saving of the game state

Fixed:

- Performance optimization:
- Optimization of the dynamic occlusion culling (effect is especially significant on large maps).
- Optimization of the unit movement algorithms
- The display of water on the map and minimap is displayed correctly again
- Fixed a bug that caused the buttons in the save and load panel to be placed incorrectly when deleting individual saves with a high number of saved saves
- When saving, the endings ...-2, ...-3, etc. are now only appended if the current savegame name is already taken
- Fixed a bug that in rare cases caused residents to run out of the map after finishing recreational activities
- Fixed a bug that caused residents to continue sleeping during the day
- Fixed a bug that caused the wake-up animation to be triggered for residents on the street during the day
- Fixed a bug that caused the old LOD levels of the church to be displayed when building the cathedral
- Field paths are now available in the combat tutorial to make it easier to build gates.


UI

Added:

- Added English, Spanish, Russian and Chinese translations for the decorative objects

Fixed:

- The language is now translated correctly in the load menu in the main screen as well
- Fixed some small translation errors in the main menu
- The tooltips of the help functions in the build menu are now displayed correctly
- Fixed wrong button placement in the settings menu