Patch Notes for Version 1.32
With this patch we release the first part of the UI Rework. But not only that: At the same time, Empires and Tribes gets a new building with the farm and the player gets new items with new leather and copper armor.
The player menu has been cleaned up and made more logical, the resource panel has been graphically adjusted and the tooltips have been revised a bit. We also added some tooltips and panels that explain the game mechanics in more detail. You can now see the effects of legislation directly during the city council meeting and the effect of religiosity while talking to the priest - just to name two examples. As always, we're really grateful for feedback from you about the changes or features you'd like to see - especially if you notice other things in the UI.
The farm is now available as another building for food production. Shortly before leveling up to artisans, the size of the city could quickly cause supply shortages, and recruiting an army was almost unthinkable before building a bakery. This gap is now filled by the farm, which lies between the hunting lodge and the grain farm in its efficiency. Last but not least, we have started to integrate armor types into the game. There are five different items per armor type, which can be produced by the player and then worn to get an armor bonus. With this patch, the leather and copper armor come into play.
Have fun playing and happy Easter!
Your team from Empires and Tribes
Added:
- New building added: Farm
- Added new farming animation for residents
- Added new resource: Cabbage
- Food supply expanded: residents can now be supplied with cabbage as well
- The player can harvest cabbage at the farm
- Added new resource: Leather - Obtained from eviscerating animals or can be purchased at the marketplace. Is needed to make leather armor
- Added new objects:
Leather armor, leather helmet, leather boots, leather arm guard and leather leg guard, copper plate armor, copper helmet, copper boots, copper arm guard and copper leg guard - Items can be worn by the player to gain armor protection
- Crafting for new leather and copper armor added
- Siege weapons can now be built only after the player builds a palace in the castle
- The cost of recruiting units has been increased slightly
- Revised objects of flags created when building roads or buildings
Fixed:
- Fixed a bug that could cause a crash when the grain farm was expanded
- Fixed a bug that could cause items to not be picked up in the grain farm area
- Fixed a bug that caused the crosshairs to activate and the buttons in the Main HUD to stop responding when the player dropped an item via Escape
- Fixed a bug that caused the buttons in the main HUD to stop responding when the player accessed the build menu via the shortcut.
- Fixed a bug that caused parts of the menus to be responsive even though they had no interactive function
- Fixed a bug that caused unit recruitment costs to not be refunded when training was cancelled
- Fixed a bug that caused the buy and sell prices in the mini tooltip to not be displayed in the market menu
- Fixed a bug that caused the icons of farms to be displayed above the menus in the construction menu
- Fixed a bug that caused items to be doubled if Escape was pressed while selecting the item
UI:
Added:
- Revised resource display in the main menu
- Player menu reworked and adapted to the standard menu design
- Menus of the buildings revised and more clearly arranged
- In the menus of the buildings is now displayed when a building is fully developed
- Menu of military buildings extended (training time and availability of units are now displayed)
- Position of buttons in the communication menu changed so that twice as many buttons are visible without scrolling
- Tooltips graphically revised
- Added tooltip in the recruitment menu that shows the required resources and the training time of units
- The colors of the panels in the tooltip of the items now show the effectiveness of the item on the color scale from red (bad) to green (very good)
- Added tooltip explaining the impact of the city councilors' opinion
- Added info panel during the city council meeting, which shows the current legislation and its impact
- Added info panel during communication with the priest and monks, which explains the effect of decisions on religiosity
- Font size of the buttons of the farms adjusted to each other
- The progress of harvesting crops is now displayed
- The name, damage and armor value of the worn item are now displayed in the player menu next to the player character
The player menu has been cleaned up and made more logical, the resource panel has been graphically adjusted and the tooltips have been revised a bit. We also added some tooltips and panels that explain the game mechanics in more detail. You can now see the effects of legislation directly during the city council meeting and the effect of religiosity while talking to the priest - just to name two examples. As always, we're really grateful for feedback from you about the changes or features you'd like to see - especially if you notice other things in the UI.
The farm is now available as another building for food production. Shortly before leveling up to artisans, the size of the city could quickly cause supply shortages, and recruiting an army was almost unthinkable before building a bakery. This gap is now filled by the farm, which lies between the hunting lodge and the grain farm in its efficiency. Last but not least, we have started to integrate armor types into the game. There are five different items per armor type, which can be produced by the player and then worn to get an armor bonus. With this patch, the leather and copper armor come into play.
Have fun playing and happy Easter!
Your team from Empires and Tribes
Added:
- New building added: Farm
- Added new farming animation for residents
- Added new resource: Cabbage
- Food supply expanded: residents can now be supplied with cabbage as well
- The player can harvest cabbage at the farm
- Added new resource: Leather - Obtained from eviscerating animals or can be purchased at the marketplace. Is needed to make leather armor
- Added new objects:
Leather armor, leather helmet, leather boots, leather arm guard and leather leg guard, copper plate armor, copper helmet, copper boots, copper arm guard and copper leg guard - Items can be worn by the player to gain armor protection
- Crafting for new leather and copper armor added
- Siege weapons can now be built only after the player builds a palace in the castle
- The cost of recruiting units has been increased slightly
- Revised objects of flags created when building roads or buildings
Fixed:
- Fixed a bug that could cause a crash when the grain farm was expanded
- Fixed a bug that could cause items to not be picked up in the grain farm area
- Fixed a bug that caused the crosshairs to activate and the buttons in the Main HUD to stop responding when the player dropped an item via Escape
- Fixed a bug that caused the buttons in the main HUD to stop responding when the player accessed the build menu via the shortcut.
- Fixed a bug that caused parts of the menus to be responsive even though they had no interactive function
- Fixed a bug that caused unit recruitment costs to not be refunded when training was cancelled
- Fixed a bug that caused the buy and sell prices in the mini tooltip to not be displayed in the market menu
- Fixed a bug that caused the icons of farms to be displayed above the menus in the construction menu
- Fixed a bug that caused items to be doubled if Escape was pressed while selecting the item
UI:
Added:
- Revised resource display in the main menu
- Player menu reworked and adapted to the standard menu design
- Menus of the buildings revised and more clearly arranged
- In the menus of the buildings is now displayed when a building is fully developed
- Menu of military buildings extended (training time and availability of units are now displayed)
- Position of buttons in the communication menu changed so that twice as many buttons are visible without scrolling
- Tooltips graphically revised
- Added tooltip in the recruitment menu that shows the required resources and the training time of units
- The colors of the panels in the tooltip of the items now show the effectiveness of the item on the color scale from red (bad) to green (very good)
- Added tooltip explaining the impact of the city councilors' opinion
- Added info panel during the city council meeting, which shows the current legislation and its impact
- Added info panel during communication with the priest and monks, which explains the effect of decisions on religiosity
- Font size of the buttons of the farms adjusted to each other
- The progress of harvesting crops is now displayed
- The name, damage and armor value of the worn item are now displayed in the player menu next to the player character