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Patch notes for Version 1.50

With this update, the charcoal burning plant will be integrated into the game as a new building. The charcoal burning plant produces coal as a new resource, which is needed in the forges and smelters for the production of copper and iron goods and weapons, thus expanding the goods cycle from the population level of the craftsmen. We have also integrated a new encyclopedia into the game, which can be consulted at any time in the game. Game mechanics, buildings, units and much more are explained here in interlinked articles. If you are still missing an article or two in the encyclopedia, you are welcome to let us know in the comments. Furthermore, the menus of the residential buildings now show all the inhabitants living in the building and explain their characteristics such as profession, happiness or personality type via tooltip. In addition to a new map for the free game, we have also integrated two new AI opponents and new functions for the map.

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- New resource added: Coal is now required in the forges and smelters for the production of copper and ironware
- New building added: Charcoal burning plant
- Added 7 new crafting recipes for the production and processing of coal
- New map added: Green Pastures
- Encyclopedia added
- Depth of field effect added
- The building menu now shows when production is at a standstill due to a missing resource
- Added mini tooltips for the names of all resources in the building menus
- Balancing: Archers in the towers now only have 80% of their firepower
- Added zoom function for the map
- Added 2 new AI opponents for the free game
- When mining resources, particles of the mined resource are now displayed
- In the menus of the residential buildings, the current residents are now displayed, further detailed information can be obtained by mouse-over via the icons
- The map can now be zoomed in and out
- Markers and texts can now be set on the map for better orientation
- Options in the menu for setting the cart drivers have been made a little clearer
- Revised display of unit values in the recruitment menu


- Fixed a bug that caused the crafting recipes of the iron smelter not to be displayed
- Fixed a bug that could lead to a glitch in the fire animation of burning buildings
- Fixed a bug that caused catapults and trebuchets to no longer deal damage to buildings after loading
- Fixed a bug that caused catapults to move to the position of the currently attacked building after loading instead of continuing to attack it
- Fixed a bug that could cause the walls of AI castles to be demolished after construction
- Fixed a bug that caused the banners to stop rendering when the player was near them
- Fixed a bug that could lead to a crash when loading old savegames
- Fixed a bug that could cause the player to stop taking damage in rare cases
- Fixed a bug that caused the age, affection and personality type of a resident to not be reset when a combat unit was disbanded
- Fixed a bug that caused the AI's roads to be torn down in the campaign