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Patch notes for version 1.49

This update is the first of a series of improvements to the combat system. We have made some revisions to the mechanics of the colliders, to the player's combat animations and to the movement behavior of the units, which means that combat between the player and other units is now more coordinated. We have also revised the dodging behavior of all units. Villagers, for example, now dodge other units and the player if their pathfinding allows it. We have also reworked the function for building gates and towers, making it possible to place them more precisely on existing walls.
In addition to many bug fixes, we have also integrated a new map with 6 enemy principalities, as requested by you, which you can find in the selection of free maps.

Your Empires and Tribes Team



- Added new map for free play with six hostile AI opponents
- Added local avoidance for residents: Inhabitants now avoid other inhabitants
- Improved local avoidance for units
- Improved local avoidance between the player and other units
- Improved collision mechanics during combat for the player's weapons
- Revised combat animations for the player
- Added sprite animation that plays when an enemy unit is hit by the player
- Improved the wolves' collider
- Improved the player's collider: When attacked by enemy units, it now calculates more precisely whether and how the player was hit.
- Added a message that indicates when the system is low on memory
- Animals are no longer spawned near bridges at the start of the game
- Animals now look for a larger unbuilt area when escaping to prevent them from slipping through buildings after arriving at it
- The height of the grass is now slightly randomized in new game states
- Balancing: Archers now have 33% less firepower when attacking buildings
- Movement behavior of combat units on bridges improved
- Collider in the tavern reworked to make it easier to reach the bar
- Added a panel that displays the current task in the tutorial in the HUD
- Tool for placing towers and gates improved

- Fixed a bug that could lead to incorrect color selection of free inhabitants' clothing after loading
- Fixed a bug that could lead to enemy units not recognizing each other even though they were in the attack radius of each other
- Fixed a bug that caused animals to be pushed in the wrong direction when attacked by the player
- Fixed a bug that caused the axe, pickaxe and hammer to not deal damage to animals
- Updated the damage calculation of all weapons against animals
- Fixed a bug that caused an incorrect sound to be played when attacking without weapons
- Fixed a bug that caused the bow to no longer be visible when a shot was canceled with an arrow
- Fixed a bug that caused the bow sound to play incorrectly when equipping the bow if the player had no arrows in their inventory
- Fixed a bug that caused the indoor sounds to trigger incorrectly
- Fixed a bug that caused residents to walk through the wall when entering the tavern
- Fixed a bug that could cause archers stationed in towers to have a shorter sight range than free archers
- Fixed a bug that could lead to incorrect rotation of units when they attacked the player
- Fixed a bug that could lead to an incorrect ballistic curve of arrows
- Fixed a bug that could lead to an incorrect spawning position of the deer in the hunters' huts
- Fixed a bug that could lead to a glitch between walking and idle animation of the deer
- Fixed a bug that could cause buildings to be built twice in rare cases if Shift was held during construction
- Fixed a bug that caused the top floor of towers to be inaccessible if they were built on an existing wall
- Fixed a bug that caused catapults to not turn correctly towards the attacked target in some cases
- Fixed a bug in the attack behavior of catapults