Patch Notes for Version 1.21
This patch replaces the Lv3 residential house models, fixes some bugs in the tutorials and when loading savegames, and improves the LOD system.
We have revised all the models of the highest type of the residential houses. As a result, the houses now logically evolve to the third level and give your city a proper appearance even in the final stage of expansion. Furthermore, we have reworked the LOD system, which now results in fewer glitches in remotely located buildings. Finally, the residential buildings of the highest type are now also integrated into the LOD system. We also fixed some bugs in the two tutorials, which made the start into the game quite difficult and could lead to crashes. We also fixed some bugs in loading savegames, especially in war actions with the AI, and fixed some gameplay related bugs.
Your team from Empires and Tribes
Engine
Added:
- Added 6 new models for the residential houses Lv3
- Added LOD1 and LOD2 models for the residential houses Lv3
- Revised residential house model LV2 type 2
- The torches of the farms can now be lit
Fixed:
- LOD system revised: remotely located buildings are now always rendered as LOD1 to save render costs
- Fixed a bug that caused flickering between the different LOD models of the buildings when the player moved around
- The correct LOD model of the cathedral is now displayed
- The LOD models of the residential buildings Lv1 are now instantiated in the correct place
- LOD models of the towers Lv1 revised
- Added backup for the city councils when the marketplace is not accessible
- The order to build the palace is now not started if the palace is already under construction
- Fixed a bug that caused the inhabitants not to close their eyes while sleeping
- Fixed a bug that caused the movement in the building menu not to work in the combat tutorial
- Fixed several bugs in the tutorial that caused crashes and freezes (e.g. after building the well)
- Fixed a bug that could cause a crash when loading savegames if the player was at war with the AI
- Fixed a bug in the attack behavior of the player's knight units that could lead to a crash when attacking them
- Fixed a bug that could cause the player's knight units to not be able to use the bridges
- Fixed a bug that could cause a crash when loading savegames if lightning was generated before ending the world generation
UI
Added:
- In the interaction menu of the buildings, the missing resources of construction sites are now displayed constantly updated
Fixed:
- It is now displayed the whole name of the inn Lv2 in the panel of community buildings
- The arrows are now hidden in the tutorial when the building menu is closed
We have revised all the models of the highest type of the residential houses. As a result, the houses now logically evolve to the third level and give your city a proper appearance even in the final stage of expansion. Furthermore, we have reworked the LOD system, which now results in fewer glitches in remotely located buildings. Finally, the residential buildings of the highest type are now also integrated into the LOD system. We also fixed some bugs in the two tutorials, which made the start into the game quite difficult and could lead to crashes. We also fixed some bugs in loading savegames, especially in war actions with the AI, and fixed some gameplay related bugs.
Your team from Empires and Tribes
Engine
Added:
- Added 6 new models for the residential houses Lv3
- Added LOD1 and LOD2 models for the residential houses Lv3
- Revised residential house model LV2 type 2
- The torches of the farms can now be lit
Fixed:
- LOD system revised: remotely located buildings are now always rendered as LOD1 to save render costs
- Fixed a bug that caused flickering between the different LOD models of the buildings when the player moved around
- The correct LOD model of the cathedral is now displayed
- The LOD models of the residential buildings Lv1 are now instantiated in the correct place
- LOD models of the towers Lv1 revised
- Added backup for the city councils when the marketplace is not accessible
- The order to build the palace is now not started if the palace is already under construction
- Fixed a bug that caused the inhabitants not to close their eyes while sleeping
- Fixed a bug that caused the movement in the building menu not to work in the combat tutorial
- Fixed several bugs in the tutorial that caused crashes and freezes (e.g. after building the well)
- Fixed a bug that could cause a crash when loading savegames if the player was at war with the AI
- Fixed a bug in the attack behavior of the player's knight units that could lead to a crash when attacking them
- Fixed a bug that could cause the player's knight units to not be able to use the bridges
- Fixed a bug that could cause a crash when loading savegames if lightning was generated before ending the world generation
UI
Added:
- In the interaction menu of the buildings, the missing resources of construction sites are now displayed constantly updated
Fixed:
- It is now displayed the whole name of the inn Lv2 in the panel of community buildings
- The arrows are now hidden in the tutorial when the building menu is closed