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Empires and Tribes News

Patch notes for Version 1.45

With this update, the Dynasty system is implemented as a new feature. You now have the possibility to search for a partner among the townspeople or among the single nobles of the surrounding countryside and to woo them. For this purpose, we have integrated four new personality types, which play a decisive role in courtship, for example in compliments. After marrying your fiancé(e), you can now found a dynasty with up to three offspring and watch your children grow up. They can succeed you after they reach the age of 18 if you die of old age or in battle. Age also now plays a role in the population. Thus, from now on, you will have to take care of children among the population to a small extent, and you will be able to employ them in the city's businesses only after they reach the age of 18.
Furthermore, we have been able to fix the bug of empty cart drivers thanks to your help. If you still have a problem, we would be grateful for your reports in the forum.
Last but not least, we have integrated two new maps for the free game. On the map of the 4 kingdoms you can play against three opponents at the same time for the first time. On the map of the Island of Kings, a charming settlement site on an island in the middle of a river awaits you.

Your team from Empires and Tribes


- Dynasty feature added
- Residents of the city as well as nobles from the surrounding countryside can be courted as spouses
- Added the possibility of marriage and divorce
- Added the possibility to give compliments
- Added possibility to give gifts
- Added possibility to have children
- Possibility to send children to education added
- Added possibility to continue playing with an heir after the death of the player


- Added aging of the player and his natural death
- Added aging of NPC's
- Added affection of NPC's towards the player
- Added 4 different personality types for the NPC's that affect the behavior of the family options
- Added children as new NPC's - they are randomly generated instead of new residents and can be assigned to city works only when they reach 18 years old
- Added feature that increases the priority of farms for pickup by cart drivers when the farm warehouse is overcrowded
- Added 2 new maps for free play

- Fixed a bug that could cause goods not to be picked up from farms if the cart drivers were in the wrong state
- Fixed a bug that caused the sound not to play when creating roads
- Fixed a bug that could lead to incorrect calculation of starting resources after restarting campaigns

Patch notes for Version 1.44

We are happy to announce that with this update, the last maps of the campaign will be integrated and it will now be possible to fully play through to the end. In addition, we have added the ability to change the simulation speed, a new feature that has been on our feature list for some time and was extensively discussed by us, as the game design concepts of RTS and RPG games require very different solutions. So far, the ability to speed up time is also explicitly possible in First Person Mode. We are especially curious about your feedback here. Feel free to write us what you think of it, how it makes the game feel, and whether we should keep the feature as is. We have continued to integrate new NPC's with the innkeeper and the abbot, and new options and quests for them as well, to make life in the city a little more lively. We've also added several icons and tooltips that show, for example, the position of wolves or information about the current law situation. Furthermore, we were able to increase the performance, especially in the late game, by integrating optimized shadow casters.

Finally, we would like to make an announcement about the further development: We plan to finish development on Empires and Tribes by the end of the year. Of course, we will continue to work on optimization and polishing after that. But if you already have feedback on which part you think has fallen short so far, or which features you would still like to see, now is the perfect time to let us in on it!

Have fun playing. Your team from Empires and Tribes


- Added possibility to increase simulation speed
- Added keybindings and buttons for simulation speed
- Improved cart movement behavior
- Added possibility to invite bards at the marketplace to improve the mood of the population
- Added new NPC's: Innkeeper, abbot and monks at the monastery
- Added possibility to invite town councilors at the innkeeper to influence their political attitude
- Added 2 new inhabitant quests where the host is a part of the quest
- Added possibility to delegate the organization of the reception of the monks in the city to the abbot
- Added icon that shows in the building menu if a farm is connected to the camp
- Added icon that shows thieves, bandits and insurgents in the construction menu to better locate attacks
- Wolves are now displayed as an additional icon in the construction menu
- Added text that shows the road connection of outlying farms in the build menu
- Text in the tooltip in the writing room explaining how to send letters improved
- Added tooltip in the menu for selecting the next topics of the city council meeting, which shows the current legislation and its impact
- Added the last three campaign cards
- Archers and melee units now have much weaker attack values against buildings and walls
- Added icons in the building menu for important NPC's like the city councilors or the priest
- Icons for the representation of the buildings on the map revised
- Improved performance by optimized rendering of the shadowcasters of the LOD levels

- Fixed a bug that could lead to the fact that resources could not be added to the construction site by the player and the player could not start the construction even though he was at the construction site
- Fixed a bug that could lead to the thief not being able to be attacked by the player even though he was not busy robbing the town treasury at the time
- Fixed a bug that could cause the thief to be rendered incorrectly
- Fixed a bug that caused the destroyed model of the town hall to have an incorrect direction of movement
- Fixed a bug that caused the wrong icon for the monastery to be displayed in the map
- Fixed a bug that could lead to a glitch of the fire animation when attacking the keep
- Fixed a bug that caused workers to spawn at the location of their farm instead of waiting outside closed city gates
- Fixed a bug that could cause market carts to pass through closed gates
- Fixed a bug that could cause the building menu to open incorrectly after a construction site was completed
- Fixed a bug that could cause the height change arrows not to disappear when closing the building menu

Patch Notes for Version 1.43

With this update, four buildings get a new look: the carpenter's workshop, the bow workshop, the iron smelter and the tavern. In the iron smelter, we have also integrated a new building animation with the blast furnace and the associated bellows. We were also able to complete three new maps for the campaign. In two new campaigns, the player is given the task of withstanding Baron Stauff's attacks in the north of the country and ultimately besieging Stauff's main fortress. In the third new map, the player builds a new capital for the kingdom.
Furthermore, we have been busy in the area of sound design and can integrate a number of new UI sounds and some new ambience sounds with this update. Among other things, the movements of the cart drivers and the upgrades of the city are now dubbed with different titles that reflect the size of the city.

Your Empires and Tribes Team



- Added new models for the carpentry
- Added new models for the tavern
- Added new models for the bow workshop
- Added new models and animations for the iron smelter
- Added water to the wells
- Added three new campaign maps
- Added escape button in building menu, writing room menu and town council meetings menu
- Added icon that indicates if a residential building is being upgraded
- Added new sounds for the city upgrades
- Added new UI and news sounds
- Added new ambience sounds and sounds for the cart drivers
- German translation corrected
- The player can now build simple farmhouses faster at the beginning of the game even with poor tool selection itself



- Fixed a bug that caused the destroyed model of the store not to be displayed
- Fixed a bug that caused the destroyed model of the weaving room to have an incorrect direction of movement
- Fixed a bug that caused one of the music tracks not to be muted
- Fixed a bug that caused the player's hands to be visible in the building menu
- Fixed a bug that could prevent units from attacking enemy gatehouses in the campaign if they were located in castle courtyards
- Fixed a bug that could cause the camera to fly under the terrain in the court cases in the campaign
- Fixed a bug that could cause free workers to walk through the town hall
- Fixed a bug that caused male merchants in the marketplace to have female first names
- Fixed a bug that caused female residents not to close their eyes when sleeping
- Fixed a bug that caused residents to not open their eyes when awakened while sleeping
- Fixed a bug that caused residents to jump to the next animation when communicating with the player
- Fixed a bug in the UI in the main menu during campaign creation

Patch Notes for Version 1.42

With this update we release the revised versions of a number of buildings. For example, the mill, the weaving house, the sheep farm, the hunting lodge and the granary have been given a completely new look, and we have added a new model and new shaders to the player's hands. In addition, we have integrated into Empires and Tribes the features you requested, to be able to freely place the town hall at the start of the game and to be able to set patrols for units. In addition to optimizing the UI for Ultrawides, we have also been able to fix a number of bugs.

Your Empires and Tribes team



- Added new models for the mill
- Added new models for the weaving room
- Added new models for the sheep farm
- Added new models for the hunting lodge
- Added new models for the granary
- Added new models for the destroyed buildings of the dwellings Lv1,Lv2 and Lv3 , the well, the monastery, the marketplace, the potter, the woodcutter, the clay pit and the grain farm
- Added new models for the player's hands (male/female)
- In free play, the starting town hall can now be freely placed by the player at the start of the game
- Buildings can now no longer be built inside enemy settlements
- Units can now be assigned waypoints and patrol along them
- Menus optimized for Ultrawides in 4120:1440 resolution


- Fixed a bug that caused incorrect shading of merchants and iron textures after upgrading roads in the marketplace
- fixed text bug that incorrectly displayed a leg guard instead of an arm guard as a reward in the inhabitants' quests
- Fixed a text error that incorrectly displayed stone arrows instead of copper arrows in the merchants' offers
- Fixed a bug that caused the damage values of arrows to be incorrect and iron arrows did not cause damage
- Fixed a bug that caused the wrong icons of available food to be displayed in the menus of the residences
- Fixed a bug that could cause a crash due to an incorrect calculation in pathfinding
- Fixed a bug that caused incorrect shading of the residents in the main menu
- Fixed a bug that could lead to simultaneous playing of music tracks after starting a game

Roadmap Q2 2023

Dear Community,

enclosed is our roadmap for the coming months.
On the graphical side, we will revise the last old models and make them more detailed. We will be able to release the first models in the coming weeks with the next patch. On the development side, we will integrate some of your requested features with the next patches. We are especially looking forward to the robber baron fortress as a new threat in the early and middle game in the random maps. We will also continue writing the campaign and adding new maps and missions.

Your team from Empires and Tribes



MAY

- Free placement of the city hall
- Waypoints for units
- Homestead revamp
- Weaving mill revamp
- Hunting lodge revamp

JUNE

- New campaign maps & more story and lore
- Tutorial rework
- Carpentry revamp

JULY

- Robber baron fortress
- Keep revamp
- Mill revamp