Winter Sale & Build 137 (v0.5.6)
Welcome to WizardChess 0.5.6! Just a small patch to round out the year.
Happy Holidays and we'll have more for you in 2023!
We've launched an official subreddit for WizardChess. This should be a great forum for sharing different strategies, team combos, and for generally keeping up with new development updates.
Be sure to pick the game up while it's discounted. All feedback is always welcome, and will only work to help us make the game better and better on the road to v1.0!

NEW Redesigned unit lineup and unit cards

CHANGE Encounter room size is directly proportional to the size on the game board
CHANGE Bard is placed further away from enemies in generated rooms
↳ This is to prevent losing one (or more) units on the first turn. CHANGE Early encounters have lowered difficulty.
↳ Once again, to stop getting wrecked on the first room. CHANGE The Bounty Hunter's mark now debuffs enemy SKL
CHANGE The Bard's shield is always recharged after combat
CHANGE Rework trait and stat change reward display for clarity
CHANGE Fix description of Inspired buff (said +SKL but was actually +ATK +DEF)
CHANGE Show units being deployed from your "hand" before combat
Thanks for reading to the end Ben & Ricky (TwoPM Studios)
Happy Holidays and we'll have more for you in 2023!
We've launched an official subreddit for WizardChess. This should be a great forum for sharing different strategies, team combos, and for generally keeping up with new development updates.
Be sure to pick the game up while it's discounted. All feedback is always welcome, and will only work to help us make the game better and better on the road to v1.0!

NEW Redesigned unit lineup and unit cards

CHANGE Encounter room size is directly proportional to the size on the game board
CHANGE Bard is placed further away from enemies in generated rooms
↳ This is to prevent losing one (or more) units on the first turn. CHANGE Early encounters have lowered difficulty.
↳ Once again, to stop getting wrecked on the first room. CHANGE The Bounty Hunter's mark now debuffs enemy SKL
CHANGE The Bard's shield is always recharged after combat
CHANGE Rework trait and stat change reward display for clarity
CHANGE Fix description of Inspired buff (said +SKL but was actually +ATK +DEF)
CHANGE Show units being deployed from your "hand" before combat
Thanks for reading to the end Ben & Ricky (TwoPM Studios)