Build 138 (v0.5.7) is live!
Welcome to WizardChess 0.5.7! And with this, it also felt like a perfect time to discount the game again. You can pickup WizardChess for 20% OFF

We've totally reworked progression and difficulty, but it's better now! Every contestant (including The Bard) has a Rank based on the official Chess ELO rating system, and will gain experience the more you win.
Ranking up the Bard unlocks starting parties, while Boss rankings increase the difficulty of the Boss battle and overall biome with every rank.
[h3] Devlog #16 [/h3]
[previewyoutube][/previewyoutube]
[h3]UPDATES[/h3]
NEW Contestant ranking and experience system
NEW Unit and trait unlocks now appear by chance in shops
CHANGE Remove unlock shop at the end of the run
CHANGE Redesigned starting party unlock progression based on player rank
CHANGE Redesigned Victory screen to show rank, experience and stats
CHANGE Redesigned Game Over screen
CHANGE Add post-processing to map view
CHANGE Tutorialise fatigue
CHANGE Update appearance of upgrade and trait cards
CHANGE Prevent accidental friendly fire with Archer and Javelina
CHANGE Improve move preview visualisation
↳ Colour scheme has been changed for clarity. CHANGE Add (optional) developer analytics

[h3]NOTICE[/h3]
You will see 2 prompts upon updating your game.
[h3]WHAT'S NEXT?[/h3]
We know players have been eager to start facing someone other than Cormag. But we needed to prioritize establishing this new progression system first to make the rollout of future unlocks much smoother. Stay tuned for a new opponent is coming soon ;)
Thanks for reading to the end Ben & Ricky (TwoPM Studios)

We've totally reworked progression and difficulty, but it's better now! Every contestant (including The Bard) has a Rank based on the official Chess ELO rating system, and will gain experience the more you win.
Ranking up the Bard unlocks starting parties, while Boss rankings increase the difficulty of the Boss battle and overall biome with every rank.
[h3] Devlog #16 [/h3]
[previewyoutube][/previewyoutube]
[h3]UPDATES[/h3]
NEW Contestant ranking and experience system
NEW Unit and trait unlocks now appear by chance in shops
CHANGE Remove unlock shop at the end of the run
CHANGE Redesigned starting party unlock progression based on player rank
CHANGE Redesigned Victory screen to show rank, experience and stats
CHANGE Redesigned Game Over screen
CHANGE Add post-processing to map view
CHANGE Tutorialise fatigue
CHANGE Update appearance of upgrade and trait cards
CHANGE Prevent accidental friendly fire with Archer and Javelina
CHANGE Improve move preview visualisation
↳ Colour scheme has been changed for clarity. CHANGE Add (optional) developer analytics

[h3]NOTICE[/h3]
You will see 2 prompts upon updating your game.
- The first is a request for us to collect user analytics. It is entirely optional, but we ask that you please allow this data collection. Knowing precisely how players interact with the game will allow us to further iterate and improve the user experience with each coming update!
- The second is on Save data. This is again optional! The new Rank system is now how starting parties are unlocked (as opposed to the post-run shop). By starting fresh, you'll be able to experience that advancement as intended. If you choose to Migrate your save, you will retain your unlocks that would now otherwise be earned through Ranking up the Bard. Resetting is recommended! But we didn't want to make that choice for you.
[h3]WHAT'S NEXT?[/h3]
We know players have been eager to start facing someone other than Cormag. But we needed to prioritize establishing this new progression system first to make the rollout of future unlocks much smoother. Stay tuned for a new opponent is coming soon ;)
Thanks for reading to the end Ben & Ricky (TwoPM Studios)