Introducing: The FaeQueen (WizardChess 0.7.5)
Welcome to WizardChess 0.7.5! This update introduces the Fae Biome at Rank C. This is the most difficult and complex biome yet and we're rolling it out in stages to get the balance right.
Devlog video to follow shortly :)
[previewyoutube][/previewyoutube]
NEW Fae Biome Rank C
↳ Unlocked by beating Cormag or Hss at Rank D NEW Cursed Deals
↳ New encounter type in Fae Biome NEW Henge Rooms
↳ New encounter type in Fae Biome NEW Ronin Unit
↳ Like the Rogue, but slightly more honourable NEW Many enemies
NEW Cormag Rank F+ challenge increased
↳ Cormag has a new toy. NEW Shop layout + scaling of shops
↳ Shop content scales based on your party, we're still dialling this in.
CHANGED Improved shop keyboard support
CHANGED Tourist Unit
↳ Luggage now takes permanent damage but yields upgrades and buffs for allies when damaged by enemies.
CHANGED Hunter Unit
↳ Gain ATK when you have low Vim CHANGED Rewards for Decisive / Excellent changed to Vim
↳ Too powerful farming rewards this way, we're trying to make Vim more central CHANGED Desert board layout
↳ Introduce shops in corners CHANGED Extract all core game data to SQLite DB
↳ You can view (and edit this) in the game files if you want. No password.
FIXED Save file corruption bug
FIXED Go straight to victory screen after boss, no need to revisit the map
FIXED Units could die AND be saved in the maze
FIXED Some upgrade types had 0 price
FIXED Click target occlusion on title screen
FIXED Monk ability could trigger after death
↳ While thematic, this is wrong.
Thanks for reading to the end Ben & Ricky (TwoPM Studios)
Devlog video to follow shortly :)
[previewyoutube][/previewyoutube]
NEW Fae Biome Rank C
↳ Unlocked by beating Cormag or Hss at Rank D NEW Cursed Deals
↳ New encounter type in Fae Biome NEW Henge Rooms
↳ New encounter type in Fae Biome NEW Ronin Unit
↳ Like the Rogue, but slightly more honourable NEW Many enemies
NEW Cormag Rank F+ challenge increased
↳ Cormag has a new toy. NEW Shop layout + scaling of shops
↳ Shop content scales based on your party, we're still dialling this in.
CHANGED Improved shop keyboard support
CHANGED Tourist Unit
↳ Luggage now takes permanent damage but yields upgrades and buffs for allies when damaged by enemies.
CHANGED Hunter Unit
↳ Gain ATK when you have low Vim CHANGED Rewards for Decisive / Excellent changed to Vim
↳ Too powerful farming rewards this way, we're trying to make Vim more central CHANGED Desert board layout
↳ Introduce shops in corners CHANGED Extract all core game data to SQLite DB
↳ You can view (and edit this) in the game files if you want. No password.
FIXED Save file corruption bug
FIXED Go straight to victory screen after boss, no need to revisit the map
FIXED Units could die AND be saved in the maze
FIXED Some upgrade types had 0 price
FIXED Click target occlusion on title screen
FIXED Monk ability could trigger after death
↳ While thematic, this is wrong.
Thanks for reading to the end Ben & Ricky (TwoPM Studios)