WizardChess 0.7.0 | The Tournament Begins
[h2]THE TOURNAMENT BEGINS[/h2]
This update really solidifies an important path that has been rolling out in front of us. WizardChess has more "quickplay" appeal than ever! This update reworks the progression of the game focusing on replayability and tightening the core loop... plus we added a few new units and traits.
This new approach should allow the game to constantly challenge and reward you in equal measure. And we hope that you will feel encouraged to master the game on that journey, that you'll come to discover it's infinite replayability potential we are striving for!

We also got our hands on a Steam Deck, and are working to improve WizardChess' compatibility with that machine. There's a little ways to go, but the results have been fantastic! This is sure to become many player's preferred way to play.
[h2]DEVLOG[/h2]
If you wish to hear the motivations behind these changes, and the next steps for WizardChess, then check out the latest devlog from Ben!
[previewyoutube][/previewyoutube]
[h2]PATCH NOTES[/h2]
NEW Challenge System
↳ Opponents no longer "level up", you beat them at each rank to unlock the next.
↳ Each challenge rank has a set starting party and you'll unlock a unit and set of traits by beating it. NEW Extended Difficulty Curve
↳ Each challenge rank increases the difficulty of many aspects of the game. NEW Tourist Unit
↳ Plus, their companion, the Luggage Unit NEW Additional Traits
↳ Dextrous
↳ Heavy
↳ Serene
↳ Stiff
↳ Tense
↳ Agile
↳ GoldLust
↳ RedEye
↳ ShellStrike
↳ LongArm
↳ WetEyed
↳ SoftShell
↳ SixThumbs
↳ DreadFilled NEW Board Zoom option
NEW Suggested Challenge after victory
CHANGE Keyboard, Controller & Steamdeck Support
↳ We're still expanding the range of control schemes for the game but this update focuses on improving the keyboard-only & Steamdeck experience in particular.
↳ Controller also works well but the button labels are all for keyboard in-game still. CHANGE Reworked Shop, Trade, Reward room UI
CHANGE Reduce boot time, memory usage & bundle size
CHANGE Refined and simplified tutorial
↳ Teaches the basics clearly, one at a time CHANGE Traits and Units now unlocked by beating challenges
↳ Replaying the same challenge will unlock more traits, but only one unit. CHANGE Redesigned Title Screen
FIXED Various bugs and crashes
Thanks for reading to the end Ben & Ricky (TwoPM Studios)
Graeme (2 Left Thumbs)
This update really solidifies an important path that has been rolling out in front of us. WizardChess has more "quickplay" appeal than ever! This update reworks the progression of the game focusing on replayability and tightening the core loop... plus we added a few new units and traits.
This new approach should allow the game to constantly challenge and reward you in equal measure. And we hope that you will feel encouraged to master the game on that journey, that you'll come to discover it's infinite replayability potential we are striving for!

We also got our hands on a Steam Deck, and are working to improve WizardChess' compatibility with that machine. There's a little ways to go, but the results have been fantastic! This is sure to become many player's preferred way to play.
[h2]DEVLOG[/h2]
If you wish to hear the motivations behind these changes, and the next steps for WizardChess, then check out the latest devlog from Ben!
[previewyoutube][/previewyoutube]
[h2]PATCH NOTES[/h2]
NEW Challenge System
↳ Opponents no longer "level up", you beat them at each rank to unlock the next.
↳ Each challenge rank has a set starting party and you'll unlock a unit and set of traits by beating it. NEW Extended Difficulty Curve
↳ Each challenge rank increases the difficulty of many aspects of the game. NEW Tourist Unit
↳ Plus, their companion, the Luggage Unit NEW Additional Traits
↳ Dextrous
↳ Heavy
↳ Serene
↳ Stiff
↳ Tense
↳ Agile
↳ GoldLust
↳ RedEye
↳ ShellStrike
↳ LongArm
↳ WetEyed
↳ SoftShell
↳ SixThumbs
↳ DreadFilled NEW Board Zoom option
NEW Suggested Challenge after victory
CHANGE Keyboard, Controller & Steamdeck Support↳ We're still expanding the range of control schemes for the game but this update focuses on improving the keyboard-only & Steamdeck experience in particular.
↳ Controller also works well but the button labels are all for keyboard in-game still. CHANGE Reworked Shop, Trade, Reward room UI
CHANGE Reduce boot time, memory usage & bundle size
CHANGE Refined and simplified tutorial
↳ Teaches the basics clearly, one at a time CHANGE Traits and Units now unlocked by beating challenges
↳ Replaying the same challenge will unlock more traits, but only one unit. CHANGE Redesigned Title Screen
FIXED Various bugs and crashes
Thanks for reading to the end Ben & Ricky (TwoPM Studios)
Graeme (2 Left Thumbs)