New Units, New Onboarding, Same Insanity (0.9.5)
Welcome to WizardChess 0.9.5!
This patch was a huge effort. It introduces 12 new units, builds out Arcade mode and streamlines the introduction to the game. We're focused on reducing tedium and bringing the fun of the late game in much earlier. Arcade Mode will be the default mode for new players going forward, with Story Mode acting as a set of challenges that unlock particularly interesting units.
This has been in response to the feedback we've received here on Steam & in our Discord about how the game could be more fun, for more insight into the design check out the latest devlog:
[previewyoutube][/previewyoutube]
NEW Unit: Druid
↳ Debuff the DEF of units standing in the same row or column. NEW Unit: Barby
↳ Moves slowly dragging a big club. Gains ATK when moving. NEW Unit: Wolobee
↳ Swap places with nearby units. NEW Unit: Doagen
↳ Repeats whatever move you last made it do. NEW Unit: Dancer
↳ Effortlessly moves between the crown. NEW Unit: Hellcat
↳ Taunt enemies to draw them near. NEW Unit: Warlock
↳ Direct all units to target the same cell. NEW Unit: Orangutan
↳ Throw adjacent units to distant tiles. NEW Unit: Cyboxer
↳ Automatically seek out combat. NEW Unit: Wisp
↳ Automatically evake combat. NEW Unit: Yowi
↳ Throw projectiles to push back foes. NEW Unit: Roboart
↳ Automatically charges at signs of enemy movement.
NEW Arcade Mode Unlockables
↳ After each arcade mode run you have a chance, based on the cards you draw, to unlock a new unit.
NEW Introduction scene
↳ Actual lore!
NEW Onboarding sequence
↳ We've streamlined the tutorial. This is the first step in a rework of the "tutorial" content to make it less boring.
CHANGE Tune enemy DEF scaling
CHANGE Ronin and Cat attack diagonally
↳ All units that can move diagonally should attack diagonally. CHANGE Reworking cutscenes and dialogue.
CHANGE Codex entries updated and re-written for clarity.
CHANGE Units will (briefly) indicate which tiles their effects are examining before they act.
CHANGE All shop items are inspectable
CHANGE Cloaky is inspectable in the shop
CHANGE Arcade mode buttons have bindings, labels and spatial targets
FIXED NullReferenceException accessing unit's position
FIXED Incorrect screen resolution calculation
FIXED Trade offers could overlap with the exit button
Thanks for your continued support and feedback.
Ben & Ricky (TwoPM Studios)
This patch was a huge effort. It introduces 12 new units, builds out Arcade mode and streamlines the introduction to the game. We're focused on reducing tedium and bringing the fun of the late game in much earlier. Arcade Mode will be the default mode for new players going forward, with Story Mode acting as a set of challenges that unlock particularly interesting units.
This has been in response to the feedback we've received here on Steam & in our Discord about how the game could be more fun, for more insight into the design check out the latest devlog:
[previewyoutube][/previewyoutube]
NEW Unit: Druid
↳ Debuff the DEF of units standing in the same row or column. NEW Unit: Barby
↳ Moves slowly dragging a big club. Gains ATK when moving. NEW Unit: Wolobee
↳ Swap places with nearby units. NEW Unit: Doagen
↳ Repeats whatever move you last made it do. NEW Unit: Dancer
↳ Effortlessly moves between the crown. NEW Unit: Hellcat
↳ Taunt enemies to draw them near. NEW Unit: Warlock
↳ Direct all units to target the same cell. NEW Unit: Orangutan
↳ Throw adjacent units to distant tiles. NEW Unit: Cyboxer
↳ Automatically seek out combat. NEW Unit: Wisp
↳ Automatically evake combat. NEW Unit: Yowi
↳ Throw projectiles to push back foes. NEW Unit: Roboart
↳ Automatically charges at signs of enemy movement.
NEW Arcade Mode Unlockables
↳ After each arcade mode run you have a chance, based on the cards you draw, to unlock a new unit.
NEW Introduction scene
↳ Actual lore!
NEW Onboarding sequence
↳ We've streamlined the tutorial. This is the first step in a rework of the "tutorial" content to make it less boring.
CHANGE Tune enemy DEF scaling
CHANGE Ronin and Cat attack diagonally
↳ All units that can move diagonally should attack diagonally. CHANGE Reworking cutscenes and dialogue.
CHANGE Codex entries updated and re-written for clarity.
CHANGE Units will (briefly) indicate which tiles their effects are examining before they act.
CHANGE All shop items are inspectable
CHANGE Cloaky is inspectable in the shop
CHANGE Arcade mode buttons have bindings, labels and spatial targets
FIXED NullReferenceException accessing unit's position
FIXED Incorrect screen resolution calculation
FIXED Trade offers could overlap with the exit button
Thanks for your continued support and feedback.
Ben & Ricky (TwoPM Studios)