Final Beta Build (0.9.7)
Welcome to WizardChess 0.9.7! We've been in the dungeon, crossing our I's and dotting our T's (and then realising our mistakes). We have increased the RRP of WizardChess to $15 USD. This will be the full US release price but if you feel subject to unfair price localisation, please reach out and let us know. Stay tuned for a 1.0 release date announcement!
NEW Lessons: Complete objectives to prove competence and earn shiny versions of friendly units
NEW Shop Lottery system replaces Quests and Donations
NEW Final cutscene (accessed by beating CrownSpider)
NEW First pass Credits roll
NEW Idle animations for multiple units (Fishtank, Lion, Cyboxer, Yowi, Doagen, Druid, Fichillin, Juggler, Knave, Orangutan, Barby, Hellcat, Warlock, Roboart)
NEW Warlock can now attack
NEW Sound effects for many units
NEW Bonus 5 VIM for first Arcade Mode encounter
CHANGE Rework difficulty in arcade mode, drastically simplify equation
CHANGE Rework Champion status calculation
CHANGE Bombs now use ATK of Gremlim instead of SKL to determine damage
CHANGE Tournament/Story Mode is locked until you beat Arcade Mode at least once
CHANGE Simplify Game Menu
CHANGE Restore Compass in Mazes
CHANGE Speed up SwordWall movement
CHANGE Change Earth traits to be more useful
CHANGE Speed up moving walls in Hss fight
CHANGE Rework input bindings and fix controller support across game
FIXED Prevent some units from being cloned
FIXED Prevent tutorial enemies from being spawned in FaeQueen fight
FIXED Fix and guard against out-of-bounds unit spawns
FIXED Fix & finalize Fae Queen spell VFX
FIXED Tweak Tutorial dialogue
FIXED Polish pass over all Cormag's dialogue
FIXED Ensure upgrades and key items are all inspectable (RMB)
FIXED Fix suggested challenge button
FIXED Prevent snakeify effect on markup tags within dialogue
FIXED Fix shop button labels
FIXED Fix cursed deal adding / removing devotion
FIXED Show unit stats on Lesson cards
Thanks for your continued support and feedback. Almost there.
Ben & Ricky (TwoPM Studios)
NEW Lessons: Complete objectives to prove competence and earn shiny versions of friendly units
NEW Shop Lottery system replaces Quests and Donations
NEW Final cutscene (accessed by beating CrownSpider)
NEW First pass Credits roll
NEW Idle animations for multiple units (Fishtank, Lion, Cyboxer, Yowi, Doagen, Druid, Fichillin, Juggler, Knave, Orangutan, Barby, Hellcat, Warlock, Roboart)
NEW Warlock can now attack
NEW Sound effects for many units
NEW Bonus 5 VIM for first Arcade Mode encounter
CHANGE Rework difficulty in arcade mode, drastically simplify equation
CHANGE Rework Champion status calculation
CHANGE Bombs now use ATK of Gremlim instead of SKL to determine damage
CHANGE Tournament/Story Mode is locked until you beat Arcade Mode at least once
CHANGE Simplify Game Menu
CHANGE Restore Compass in Mazes
CHANGE Speed up SwordWall movement
CHANGE Change Earth traits to be more useful
CHANGE Speed up moving walls in Hss fight
CHANGE Rework input bindings and fix controller support across game
FIXED Prevent some units from being cloned
FIXED Prevent tutorial enemies from being spawned in FaeQueen fight
FIXED Fix and guard against out-of-bounds unit spawns
FIXED Fix & finalize Fae Queen spell VFX
FIXED Tweak Tutorial dialogue
FIXED Polish pass over all Cormag's dialogue
FIXED Ensure upgrades and key items are all inspectable (RMB)
FIXED Fix suggested challenge button
FIXED Prevent snakeify effect on markup tags within dialogue
FIXED Fix shop button labels
FIXED Fix cursed deal adding / removing devotion
FIXED Show unit stats on Lesson cards
Thanks for your continued support and feedback. Almost there.
Ben & Ricky (TwoPM Studios)