v1.18.961 - NEW CARDS / FIXES / UI TWEAKS!
Thanks everyone for the feedback and bug report messages - as a solo game designer and developer your input really helps a lot!
[h2]Patch Notes[/h2]
Most people who have played over 10+ hours are saying they WANT MORE CARDS - so this update I have created 6 new cards !
[h2]New Cards![/h2]
Subscribe to the Steam BETA branch, or drop into the Discord to keep up to date / supply feedback.
- 'Torch Lighter' - extra damage v buds
- 'The Talisman' - supports Mystical class cards
- 'White Widow' - extra damage vs possie with additional drop combos
- 'Dragon Tattoo' - target own possie +1 ToKe, +1 Tolerance ~ single use
- 'Guinae Pigs!' - this card just had to be made... [ON DROP] repeated clone
- 'Double Jointed' - forgot I already rolled one... clone player joint on board
[h2]Other Card Changes / Balance[/h2]
According to player feedback, I have also modified the abilities / stats of some cards to improve deck building and play combos. Pet decks are more viable. I will be updating the AI to better take advantage of these new cards and changes ASAP!
- 'Higher Love' - re-classified as MYSTICAL
- 'Black Cat' - attack also STUNS
- 'Soul Sacrifice' - also affects PET class
- 'Indica and Sativa Clones' - balanced stats
- 'Super Happy' - also affects PET class
- 'Look Who's Back' - also resurrects PET class (new 'art' soon)
- 'Relaxation' - also affects PET class
- 'Skull Tattoo' - reworked to [TARGET OWN POSSIE] +1 attack +1 retaliation (removed swap toke/tolerance)
- 'Psychic Moment' - the copied card is now shown in HISTORY...
- 'The Destroyer' - balance 7 DM | 5 TK | 2 TL | 5 RT | 4 MV
- 'Head Flaps' and 'Beanie Brain' have been reworked to single use target ability - making them great for early possie decks / quick support otherwise.
I will be continually improving and balancing out things according to feedback and already have quite a few new cards and abilities planned.
[h2]Fixes / Other[/h2]
There's always something to fix / improve!
- End Game State - the game no longer tries to predict end game which caused issues with last card played if no cards in deck. It is now either Resign or 0 health to end game.
- UI: Deck Builder filters updated (reset filters button / click text to toggle fix)
- ANIMATION: reduced 'card blending / overlay / meshing together' issues
- GRAVEYARD: missing top card issue fixed
- 'Look Who's Back' - fix stuck after resurrection
- 'Roach Clip' - drop loop fixed
- 'Skate or Die' / 'Skateboard' - drop combos +1 Toke Power fixed
- A few history row data fixes - more to come!
- AI: deck tweaks and new cards added
- AI: 'The Experiment' AI is now much more aggressive
- AI: all have deck changes (more to come)
[h2]Current Focus[/h2]
Game UI and Tutorial. While the game is easy to pick up, feedback suggests that a quick 1st run tutorial would be welcomed.
[h2]MORE FEEDBACK PLEASE![/h2]
I'm glad to hear most of your are having fun with Bud Masters! Let me know what you think. Drop into the Discord and say Hi!
GLHF!
- Jono (aka Goa_Gamer aka Necron99)