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Green Project News

Update: Version 1.3.7

Hello everyone!

Here is the sickness system as promised!

  • Added diseases, for the moment 3 diseases are present (Injury, fever and high toxicity), each bringing its own malus. You will be able to heal yourself with the fabrication of remedies in the lab. These diseases do not appear randomly, which means that once you have found out how it is contracted you can prevent the disease by being careful with your actions, better prevent than cure!

    The effects of the diseases work with a passive system, this same system will be used in future updates to give temporary bonuses to the dishes you cook!

  • As a result, new recipes have been added to the lab, Bandage and Flu Remedy.

    Fishing has become a bit harder, if you miss your fish or throw your bait too close to it, it will run away and will not come back, it will give more spice to your fishing trips :)


I hope you'll enjoy this update and add spice to your games.

I wish you a good and pleasant weekend, good game to you!

Hotfix 01 for Version 1.3.6

Hello everyone!

Here is a little hotfix

  • Latin Spanish language added, thanks to Bryan Martínez (KinImøX)
  • Bug where the decay info showed negative values in the Craft Window has been fixed
  • Bug where animals walks on the lake has been fixed
  • Graphical bug on fish has been fixed
  • A little rebalance on seed drop on the dead trees (buff)


Have a nice day/evening :)

Update: Version 1.3.6

Hello everyone! :)

I hope you are fine, an update containing some expected features including... the pause! It's here! :)

Here is the list of new features and changes:

  • Small guide in-game (located next to the inventory) explaining the basics of how the Green Project world works (the statistics menu has been integrated into it)
  • Pause, the game is paused when you read the guide or by opening the settings wheel.



  • Add an action to be able to unstack/divide items, right-click => unstack



  • Shift+Left Click to transfer, equip an item (equivalent to the current double-click)
  • Ctrl+Left Click divide the number of an item by 2 (fast unstack)
  • Addition of a new fish, the toxote
  • Container window is now centered
  • Objects that give a glass jar when the recipe does not ask for it do not give the glass jar anymore.
  • Fix on some languages
  • Quality of life improvement (including fast division/division, badly resized icon solved...)
  • Bug where the curtain of the house was staying displayed has been fixed
  • Bug when some actions were executed when you switch keys has been solved
  • Bug where the image of an item remains displayed even though the inventory is closed


Initially this update should have integrated a sickness/disease system, this feature is very time consuming and will be implemented in the next update, without wanting to spoil you. :)

Have a good game and have a good weekend!

Update: Version 1.3.5

Hello everyone!

During the last 2 weeks, we have added:

The possibility to make dynamite in the laboratory, it allows us to dig the ground up to the water table.

If you dig the ground with dynamite you get water bodies.

When a body of water is big enough, fishes appear.

A fishing rod to make is waiting for you at the workshop.

You will be able to cook them and in the near future the fish will bring another important resource (surprise).

Have fun, take care and have a good weekend ;).

Update: Version 1.3.4::01

Hello everyone!

Here is a small update containing some fixes while waiting for the next update :)

  • Fix on some animations of Léon and Leona
  • Correction on some languages (German, Czech, Korean, Hungarian)
  • Added a new language, Polish. Many thanks to MrVIGO for his work!


Have a good weekend, I'll see you next week ;)