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Green Project News

Update: Version 1.2.3

Hello everyone! :)

It's friday... so that means new update, here are the changes made with it.

  • New tree, the oak. This tree attracts a new wild animal, a new plant (which will be used in the next updates), and causes ore sources to emerge from the ground.
  • New wild animal, the gluttonous squirrel. He may be cute, but he's a real glutton. For those who have an advanced game, it will be necessary to balance the different trees to see it appear more easily.



  • Farm animals now eat wild plants. It's up to you to find which ones to adjust your ecosystem.
  • The decomposed food can be stacked together and can be used in the composter.
  • When you consume an item made with a jar, the jar is added to your inventory or to your feet if the inventory is full.
  • Recipes requesting ingredients made with a bag are returned.
  • Stats balancing, regarding the additions of this update.
  • Bugs fixed.


Hope you enjoy this update, see you soon for a new update!

Good game to you and have a nice weekend! :)

Update: Version 1.2.2

Hello everyone!

Here are the modifications and the new things that come with this update:

  • Addition of new items to be able to preserve some vegetables (Preserves, flours...)
  • Addition of new sounds in the sound environment.
  • Display of the exact time before food decays (below 24 hours).
  • Balancing.
  • Bugs fixed.


I hope that you like the update. As promise the next week update will be more substantial.

Good game to you! Have a nice weekend! :)

Hotfix 03 for version 1.2.1

Bug on the reproduction of the selected blue flowers has been fixed.

Hotfix 02 for version 1.2.1

Bug that freeze the character when you use the incinerator/trash can has been fixed.

Hotfix 01 for version 1.2.1

The bug where the animals didn't eat their food has been fixed.