1. Green Project
  2. News

Green Project News

Update: Version 1.2.1

Hello everyone!

Here are the modifications and the new features of this update:

  • Some foods rot over time, it's up to you to manage your food stock. When food rots, its stats decrease and become unusable in the kitchen. For the already existing saves the calculation of perishable food will only start when the item is displayed (either in the containers or in the inventory), not all of them will be rotten don't worry. Eat what you had in stock first to avoid too many losses ;). The ready meals that you have in stock and that would be rotten before you can eat them are still consumable but...they will give half of their basic values and in the next updates will strongly increase the chances for Leon to get sick (you know that you will have to manage Leon's health).



  • Be able to preserve food in canned food in the enhanced kitchen.
  • Addition of sand and salt (which can be obtained by digging the ground with the pickaxe) which are mainly used in the craft of preserves.
  • Recipes are now separated into sub-categories to simplify navigation (future updates will further simplify it)



  • Additional icons for leftover food showing remaining stats.



  • New items (preserves, sand, salt...)
  • Bugs fixed
  • Stats balancing


I hope you will like this update! :)
For the future updates, there will be a major update (content) every 2 weeks (new features, huge modifications, etc), and minor every weeks (new items, new wild animals, bugs fixed, stats balancing, etc) This is not because I sleep more than before (lol), but some ideas need more time to be done and to be tested, obviously this will only increases the content of the updates, not downgrade them.

Good game and good weekend to you! :)

Update: Version 1.2.0

Hello everyone!

Here I am back for the new update.

  • You can now hold the interact key (left click by default) to pick up the items around Leon instead of click for each items (albeit you can always do this way for the people who are used to).

  • The items leaved on the ground will turn into other items(fresh grass => hay, some items don't transform), and will be destroyed (in few days in-game time, some items will not be destroyed)

  • Huge correction on the English version, a big thank to B. de Jager for her work and professionalism.

  • Graphical update on some objects.


I hope that you like the update, we will meet again the next week for an substantial update, but I keep the surprise :)

Good game and good weekend to you! :)

Hotfix 01 for version 1.1.9

Correction on some untranslated texts.

Update: Version 1.1.9

Hello everyone!

Here's what's new with this update:

  • A great depth of play has been brought to the resources. The "wild" plants that grow around trees are no longer immortal. The fungi live 24 hours and the other plants live 48 hours. On the other hand, it is now possible for the plant to reproduce if it has the possibility, if it has place around it. What makes the sickle, your agility and the observation of biodiversity important. You can cut the plants that are preventing the plant(s) you want to thrive. Obviously if the plant reproduces, its longevity also increases, which will allow you to make a small field of selected wild plants and immortal (unless we cut them or if we cut the mother tree). In a future update, breeding may be possible with more or less autonomy, livestock will be able to feed on wild plants, we will be able to have wooded pastures with plants specially selected for feeding animals that will be raised there!



  • Recipes used for tool repairs or recharging (for the Firefly Headlamp) are now marked.


  • Quick access of the item equipped to the hand when using a container or workbench, reducing the number of actions to do for simple things.


  • Addition of important tutorial texts (which will stop the player and ask to validate the text) which facilitates the understanding of the game for new players (without spoiling the surprise of the discovery)


  • Some improvements on drag and drop of objects.

  • The current and maximum amount of an object is now displayed in the info panel


  • Bugs fixed

  • Balancing some stats

  • The hens have changed their appearance :)


Some new features were not written on the roadmap, but I found it necessary to take the time to make this update which brings more depth and improves the quality of life.

Hope you enjoy this update, good game to you and have a nice weekend! :)

Update: Version 1.1.8

Hello everyone!
Here are the changes made with this update:

  • New kitchen that you can craft, it will allow you to use certain objects as fuel (dry grass, branches, raw wood)


  • New counter that displays the number of toxic bubbles present on the map
  • Trees should no longer spawn plants in houses
  • The bug where the button that resets the keys to default has been fixed
  • Screen tearing has been fixed (vsync)


I hope you enjoy this update, if you are curious about future things that will be implemented, you can see them here: https://trello.com/b/NJTmhYkk/green-project-roadmap

Good weekend and good game to you! :)