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Green Project News

Update: Version 1.1.7

Hello everyone! :)
Here are the changes and new features:

  • The consumables items now leave their leftover if you didn't eat all.
  • Leon no longer drinks all the content of a bottle in one go (which will prevent him from going to the toilet every 5 minutes) and now leave what he didn't drink.
  • Hard-to-obtain recipes and food (present and future) will provide food / water above 99 and the leftovers can be exploited.
  • Graphical improvement on the interface.
  • Balancing of statistics.


I hope you enjoy this update, if you are curious about future things that will be implemented, you can see them here: https://trello.com/b/NJTmhYkk/green-project-roadmap

Good weekend and good game to you! :)

Update: Version 1.1.6

Hello everyone, who says week-end says new update! :)
I'm sorry if this update is less important than the others. I had to work on the Android update.

Here are the changes and new features:

  • Irrigation system, you can now dig a hole in the ground with the pickaxe that will serve as irrigation, you can fill it with the watering can or wait for the rain. It works like an automatic water sprinkler, when it is full it will water all its neighboring tiles up to 3 times (which makes 24 waterings that you don't need to do). Filling it requires less water than watering the tiles by hand in addition to saving time.
  • You can now remove the composted and plowed/planted tiles with the pickaxe. Be careful, destroying a tile where a plant is grown will destroy the plant.
  • Addition of a container, the medicine cabinet
  • Expansion of storage space for any container made with iron
  • The Watering Can can now hold up to 1000 units of water (instead of 900)
  • The gestation of the animals is paused/freezed when they are hungry. And they no longer breed if one or both partners are hungry. (More sense and it avoids the almost infinite multiplication of animals, especially rats)
  • Some item's sprites have been polished.
  • The game version is now shown in the main menu
  • Fixed several bugs including the bug where animals did not leave a fabric bag.


I hope you enjoy this update, if you are curious about future things that will be implemented, you can see them here: https://trello.com/b/NJTmhYkk/green-project-roadmap

Good weekend and good game to you! :)

Update - 06/27/2020

Hello everyone, let's go for the new weekly update!
Here are the changes made with it:

  • Adding an automatic backup (when Leon sleeps), you will now have 2 backups (one for the automatic and the other for the manual), if I only limited to 2 backups it is to keep the importance of the game and the choices made during it.
  • Addition of a water collector to craft
  • Addition of 5 different containers to craft to facilitate the arrangement of your items (toolbox, herbarium, bric-a-brac ...)
  • Addition of 2 fillable objects (lizard skin gourd, kitchen fountain)
  • Addition of 2 cultivable plants (onions and pumpkin)
  • Addition of 2 cooking recipes (onion soup, pumpkin soup)
  • Balancing of certain statistics


Remember that a roadmap has been defined, you can find it here: https://trello.com/b/NJTmhYkk/green-project-roadmap

Thank you all for your support which makes me want to improve the game more and more!
Good game and good weekend to you! : D

Update - 06/20/2020

Hello everyone, here are the changes made with this update:

  • New event, from a certain Green Factor, a crow makes a little detour to do its business on Leon but its droppings can contain interesting things! :)

  • The maximum number of toxic mushrooms in the world is 1 (instead of 3). Toxic mushrooms start to appear when the Green Factor is greater or equal to 75 (instead of 50).
  • Addition of toxic bubble which split the map (only for new games).
  • Day of the week now displayed. (Easier to calculate for events).
  • Mature animals generate their corpses when they die of hunger and old age
  • Balancing coffee recipes (more logical and requires less time).
  • Balancing ferns, they now generate 2 branches.
  • Bug with tiles that kill Leon like toxic tiles is resolved.



Don't forget that a Discord Channel is out, here is the link if you want to join it: https://discord.gg/Ezw2FD7

A new week is finished, which makes already a total of 1 month (time flies), big thank you for your support! See you next week for the new update! Good game to you! : D

PS: Announcement of the roadmap in a few days.

Update - 06/13/2020

Hello everyone, as usual here is the weekly update.
Here is what has been changed and added:

  • Toxic mushroom invasion in-game event. From a certain Green Factor, a toxic mushroom is generated on a tree and expands its territory by destroying everything in its path to be able to thwart Leon's plans, it's up to you to prevent it by stopping its spread by surrounding it of slab. (The generation of the toxic fungus is marked by a purple thunderbolt) (The generation is accelerated in the gif)
  • Be able to plant coffee seeds (by putting green coffee beans in the seed sorter)
  • The animals now leave the cloth bag once they have fed in it, so that the bag will be reusable to make other food bags.
  • Rain 2 times a week from a certain Green Factor
  • Color of toxic bubbles turn purple (Mushroom => violet, Nature => Green)
  • Correction of the bug where we can keep the items during a crafting.
  • Correction of the fog which was not resized when zoomed out.
  • Fixed the bug where trees generate in houses.
  • Fixed the bug where animals get stuck in barriers.


Thank you all for your ideas. Have a good weekend! :)