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DEVOUR News

v1.5.3

We're releasing a small patch today to address some security issues. Please let us know if you encounter any issues.

  • Improvements to help prevent hackers bypassing security checks
  • Lobby UI is now always visible so that you can reliably select the Kick button


Please note that we are actively working very hard on the next map and will share details with you about it as soon as we can. Thanks for all the support!

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

Molly screenshot credit: @moffphcgaming

Update 1.5: Farmhouse Audio Redesign and New Outfit!

Welcome to Update 1.5! We're excited to bring you a full audio redesign for The Farmhouse map as well as a new paid-for custom outfit.

[h2]The Farmhouse Audio Redesign[/h2]

With Update 1.5, you can enjoy a more immersive, chillingly atmospheric horror experience with the introduction of our fully revamped audio for The Farmhouse map. This is thanks to Steve Brooks, our very own audio engineer, who we welcomed to the team whilst working on The Asylum. We've been wanting to bring this to players for a while, and we'd love to know what you think (and how many goosebumps you got!)



[h2]New Outfit: Slice and Dice[/h2]

Introducing Nathan as everyone's favourite head chef! He's a dab hand with a cleaver. We're not sure where those blood splatters came from, though..



We're listening to the community and we know you've been keen to get your hands on more content for DEVOUR. Our paid-for custom outfits give you a way to personalise your favourite playable characters, as well as support the future development of the game. Keep an eye out as we release more outfits for our other characters in the future.


[h2]1.5.2 Changelog[/h2]
  • Added new outfit for Nathan: "Slice And Dice"
  • Redesign of the audio used in The Farmhouse
  • Fixed a bug where "Leave No One Behind" and "MVP" couldn't be earned at the same time
  • Cage's now have a locked animation in The Farmhouse
  • Moved a battery spawn point from the kitchen that could sometimes be hard to reach
  • Tweaked some colliders near the basement stairs and door on The Farmhouse to prevent AI getting stuck
  • Prevent player getting stuck in a cubicle in The Asylum
  • Fixed an issue where the hood from the Moonless Night outfit would sometimes not render
  • Key pickup status (chat) message no longer shows in single player
  • Improved a few translations


We are still hard at work on DEVOUR's next map, which we still aim to release before Halloween. We plan to stay active in the meantime, however. We will bring you regular updates when we can, so be sure to check in regularly!

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

Update 1.4: New Playable Character, Custom Outfits & More!

After a successful Public Beta Test we are now ready to roll out Update 1.4 for DEVOUR. It brings you new playable character April, as well as 3 new custom outfits.

[h2]New Character: April[/h2]

Join us in a huge welcome to April, our latest character in the growing DEVOUR squad. More used to strutting down the catwalk than running from demons, let's see how she fares banishing those possessed!



[h2]Custom Outfits[/h2]

Dazzle your fellow players (or Anna/Molly) with a fresh new outfit. These paid-for custom outfits give you a way to personalise your favourite playable characters, as well as support the future development of DEVOUR.

We're offering 3 new outfits in this first release: Moonless Night for the Cultist, as well as Fan The Flames and Claws Out for Zara. We are planning to release more outfits for our other characters in the future.







[h2]1.4.6 Changelog[/h2]
  • Adds new outfit preview UI to lobby.
  • Added new playable character, April.
  • Added 2 new paid-for outfits for Zara: Claws Out and Fan The Flames
  • Jump animation improved in 3rd person.
  • In-game status messages for key pickups now translate correctly into the clients language.
  • Fixed an issue where you could avoid being grabbed by Demons/Inmates in certain crouched positions.
  • Improvements to how objects are dropped and swapped to prevent bugs with animals getting stuck.
  • UI icons will no longer get stuck on the screen during an ending cutscene.
  • Fixes a few italian translation issues
  • Removes ghosting caused by ambient occlusion post-processing
  • Potential fix for edge case where Anna/Molly would get stuck when carrying a player
  • Fix for food being placed in a floating position in the ward


In other news: we are hard at work on DEVOUR's next map, which we still aim to release before Halloween. However, other new features and improvements are in the works, so make sure to check in regularly!

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

Join the Public Beta Test and receive a free new in-game outfit

We've been hard at work on our next update, and we need your support! From today onward, you can jump into the DEVOUR Public Beta to help us test major new features before they go live.

[h2]Public Beta Testing[/h2]

We are looking for players to spot bugs or any technical issues before we release any major DEVOUR update. In return, anybody who participates in this or future Public Beta Tests gains a free unique outfit for all playable characters.



To switch to the Beta branch, right-click DEVOUR in your Steam library, select Properties and go to the Betas tab.

[h2]New Character: April[/h2]

As part of the upcoming update we would like to introduce our new, playable character April. She's more used to strutting down the catwalk than running from demons...



[h2]Custom Outfits[/h2]

Dazzle your fellow players (or Anna/Molly) with fancy new outfits! We are offering custom outfits as a way for you to personalize your favourite playable characters in DEVOUR, as well as support the future development of our game.

The majority of time spent on update 1.4 was building out the infrastructure to allow for these awesome new paid-for character customization options. You can help test these systems simply by switching to the free Beta Tester outfit in the lobby and also by purchasing any of the new paid-for outfits. Of course, these outfits will stay on your account for when we push the update to the live branch in the near future.

Today we are announcing the first 2 outfits which are for Zara! We plan to add more outfits in the future.





[h2]1.4 Changelog[/h2]
  • Adds new outfit preview UI to lobby.
  • Added new playable character, April.
  • Added 2 new paid-for outfits for Zara: Claws Out and Fan The Flames
  • Jump animation improved in 3rd person.
  • In-game status messages for key pickups now translate correctly into the clients language.
  • Fixed an issue where you could avoid being grabbed by Demons/Inmates in certain crouched positions.
  • Improvements to how objects are dropped and swapped to prevent bugs with animals getting stuck.
  • UI icons will no longer get stuck on the screen during an ending cutscene.


Please note that we are also hard at work on DEVOUR's new map. We will announce more information when we're ready, but we are still aiming for a pre-Halloween release.

Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

Update 1.3: Batteries, Revive Improvements and More!

We're excited to release update 1.3 today. Please read below for more details on all of the changes.

[h2]Batteries[/h2]

DEVOUR was designed to be a difficult game; due to the condensed length of each playthrough, we felt it was important to offer a challenging experience to players. However, now that DEVOUR has grown in popularity, we are noticing that the game can be a little too punishing for some players at times. Especially in Nightmare mode!

With that, we're releasing the new Batteries item as an optional game mechanic. Batteries can be used to instantly recharge your UV flashlight, as well as giving you a bonus amount of charge across all the difficulty modes. Check below the specifics.

  • Batteries will only spawn on the map if enabled by the host.
  • You can pick up and drop Batteries just like any other item.
  • To consume a Battery, press the R key.
  • Once consumed, the UV is fully recharged, with a bonus amount of charge. (Normal: 160%, Hard: 100%, Nightmare: 60%)
  • Bonus UV flashlight charge is indicated with an orange colour and does not regenerate.
  • Batteries will respawn on the map after being consumed.
  • There are a maximum number of batteries available in the game world at one time, including those held in players' hands but not yet consumed. (Normal: 4, Hard: 3, Nightmare: 2).


[h2]Revive improvements[/h2]

If you've played DEVOUR, you've probably experienced a slighty janky behaviour when reviving. With this update, we completely reworked the revive logic to iron out some of these bugs.

[h2]What's next?[/h2]

We know that most of you are interested to find out when DEVOUR's next map will release. Our aim is to release it before Halloween 2021. It will be our most ambitious map yet, and we will definitely share more details with you in the near future! As always, please keep in mind that we are a small team and creating new maps takes a huge amount of work.

We're also working on some other features which we want to release in the coming weeks. These include:
  • New playable cult member 'April'.
  • New character outfits (separate purchase)
  • Farmhouse full audio redesign


[h2]1.3.0 Changelog[/h2]
  • Added Dutch and Indonesian language settings.
  • Added Credits to the main menu.
  • Added a new Mute Jump Scares audio setting.
  • Fix for voice chat sometimes not working in lobbies.
  • Displays a status message in the chat section when another player picks up a key.
  • Fix for a hole in the world under the stairs near the Asylum fireplace.
  • AI now correctly paths on the Asylum ritual area platform.
  • Fixed a couple of spots on the Asylum map where Molly could not reach players.
  • Fix for an edge case when Molly would scream on a client's machine but not on the host.
  • Improved tutorials for AI staggering and calming down mechanics.
  • Molly no longer renders red eyes constantly in Nightmare mode.
  • Improvements made to both Farmhouse and Asylum environments to prevent being pushed through some walls when player collisions is turned on.
  • Tweaks to the hosting lobby UI to allow for more settings to fit in future.
  • Fixed a bug where you could pick Molly on The Asylum.
  • Hosts now verify that clients own a legit copy of DEVOUR on Steam. This requires Steam to be initialized.


Twitter: @DEVOUR_GAME
Discord: https://discord.gg/q4tTa2Z

Molly screenshot credit: @moffphcgaming