Patch 1.0.10 Now Live
[p]We’re continuing to smooth out rough edges and respond to your feedback as you explore the Arctic. Patch 1.0.10 brings a mix of traversal fixes, UI improvements, polish across art and performance, and a handful of rare bug fixes.[/p][p]As always, thanks for sending in your reports! They're a big help in tracking down the stranger edge cases. Here's what's new:[/p][p][/p][h3]Traversal[/h3]
- [p]Various traversal/collider fixes and polish throughout the level design.[/p]
- [p]Increased reach range when rock climbing to prevent feeling stuck.[/p]
- [p]Prevented climbing onto robot arms (no more accidental joyrides).[/p]
- [p]Prevented vaulting over a railing into the chasm.[/p]
- [p]Prevented trapping yourself inside the plane with large branches.[/p]
- [p]Fixed traversal issues in Episode 2 where you could fall off ledges and not recover.[/p]
- [p]Fixed a rare soft lock after performing a traversal.[/p]
- [p]Fixed some collider clipping in the tunnel.[/p]
- [p]Fixed Alfie sometimes getting caught on objects or holding branches indefinitely.[/p]
- [p]Fixed Alfie sometimes saying you were going the wrong direction when you weren’t.[/p]
- [p]Minor tweaks to Alfie’s behavior in specific situations.[/p]
- [p]Improvements to some scene triggers to feel more intuitive.[/p]
- [p]Fixed edge case logic issues in Episode 5.[/p]
- [p]Adjusted difficulty in breathing/meditation sequences, especially after repeated failures.[/p]
- [p]Fixed “Put Down” text sometimes getting stuck on screen.[/p]
- [p]Added “Put Down” under the reticle when placing objects for clarity.[/p]
- [p]Added missing UI icons when assigning mouse side buttons.[/p]
- [p]Fixed collection alert occasionally getting stuck.[/p]
- [p]Fixed spectrum analyzer not showing when loading into a specific scene from a save file.[/p]
- [p]Fixed rare case where breathing exercises UI could get stuck.[/p]
- [p]Various minor translation fixes.[/p]
- [p]Added graphics setting to toggle anti-aliasing.[/p]
- [p]Fixed a few shadow clipping issues.[/p]
- [p]Fixed NESE tower not being visible from certain cairn vistas.[/p]
- [p]Various art polish and minor visual fixes.[/p]
- [p]Fixed rare audio spam issue at the start of a specific Episode 4 event.[/p]
- [p]Fixed music/sound overlap in edge cases.[/p]
- [p]Made Alfie easier to understand under high stress.[/p]
- [p]Various minor performance improvements to reduce micro stutters.[/p]
- [p]Minor polish passes throughout.[/p]