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Tinkertown News

Early Access 0.14.0d


  • Fixed another issue that causes player levitating after unmounting from mine cart
  • Fied a visual bug when traveling in mine cart
  • Adjusted railway bumper positions to align with railways
  • Fixed the Agility conversion into attack speed for all weapons. Previously weapons ignored Agility and attacked slower than they should have.
  • Fixed an issue where knockback distance would be interpolated incorrectly from charge time
  • Fixed an issue where toolModifiers would be incorrectly checked
  • Fixed an issue with npc weapons without projectiles
  • Fixed an issue where walls could not be destroyed
  • Minor fixes

The "Travel Update" brings Mine Carts and Fast Travel Stations to Tinkertown!



Dear Tinkerers,

forget about endlessly walking back and forth between dungeons, houses, outposts, and whatever places you’d like to visit regularly within your world. With the latest update we’re introducing new ways to travel!

Our "Travel Update" comes with two new transportation systems:

Mine Carts on Rails
You can connect several locations with the various types of rails and then hop into a Mountable Mine Cart to travel faster than ever before.



The Fast Travel Station
If mine carts aren't really your style though, you can cross huge distances in an instant with the Fast Travel Stations. Fast Travel Stations are teleporters you can place all over the map and travel directly between those stations. You enter one, choose another station as your desired destination and the teleporter takes you there. Easy!

The Travel Update also includes a few improvements upon the new mechanics we introduced in the recent "Combat & Classes" Update, like charge-attacks, weapon scaling and new stats. But we are just getting started. Tinkertown will continue to grow with more updates planned!

The new Travel Update contains:
  • 5 Railway types to build and customize your own tracks
  • A Mountable Mine Cart to travel the rails
  • A Fast Travel Station
  • Multiple fixes and tweaks, based on your feedback from the Combat & Classes update
Known Issues: Sadly, we’re still working on some last challenges we have to face with the latest German, French, and Chinese localization. We are doing our best to deliver them as fast as possible.

As per usual: If you want to send us any feedback, join us on our Tinkertown Discord server or post it in the Steam Community Hub.

Friends, thank you so much for your ongoing support and have a great and sunny week! ❤️
The Tinkertown-Tinkerers


https://store.steampowered.com/app/1276660/Tinkertown/

Tinkertown Developer Blog #2 - Travel



Greetings, fellow Tinkerers from your Development Team!

After the lovely responses to our first dev blog for the “Combat & Classes” update, we decided to continue with a new dev blog on upcoming features.

As you might have seen in our roadmap, our next update will be the Travel Update which some of you have longed for so much.

What new ways will we be able to travel/move around the map

The biggest innovation will be fast travel stations, which are placeable teleporters. When interacting with a portal, you will be able to select your destination on the world map, to which you will then be teleported.

But the far more fun innovation will be traveling in mountable mine carts. You will be able to build complex rail systems and travel on them.

How will the new travel system work

Using the fast travel stations is quite simple: upon interaction, the world map opens. Here you can then select another fast travel station or other special destination points, to which you will then be teleported.

The mine cars are a bit more complicated but even more fun. The player can build a complex rail system and place a mountable mine cart on it. Once placed, you can hop into it via interaction and then race with it over the rail system.



What was the inspiration behind these travel systems

Like many updates before, we took our inspiration from the wishes of our community. For quite some time, there was a desire for faster travel options. Especially when we turned the globe into an interactive map, the idea emerged that it would be cool to be able to use the map for fast travel. So, to keep conventional travel from becoming obsolete, we decided to add dedicated fast travel stations that would cost the player a lot of resources but give them the ability to teleport to other fast travel points.

Will we see any other kind of transportation be added

Once the system is fully implemented, there are a lot of possibilities for new mountables: Horses, dragons, sandworms, spaceships... who knows?

Thank you for all the support, and we hope to see you this time! ❤️
The Tinkertown team!


https://store.steampowered.com/app/1276660/Tinkertown/




Early Access 0.13.3c


  • Swords have 360 degree swing when charged
  • Taking damage does no longer cancel charge
  • Charge is now full after 2 seconds of charging, and correctly indicated if settings per weapon are different
  • Charging can now be remapped and is no longer hold attack(default: Shift, Left Trigger)
  • Added many new loading screen tips and tricks
  • Fix an issue where using grappling hooks on friends would behave weirdly
  • Fix an issue where a certain gate in the ice dungeon was not destructable using swords
  • Fix a very annoying issue where walking and hitting at the same time would cause desync between client and server so random things get hit by weapon swings
  • Fix an issue where poison clouds would be invisible 70% of the time
  • Fixed some minor issues

Early Access 0.13.3b


  • Poison and bleed now do damage as intended, unreduced by armor
  • Fixed an issue where the boulder trap would be invisible
  • Fixed an issue where worlds could not be loaded (infinite loading screen) because some tiles would be erroneously regarded as corrupted