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Tinkertown News

0.9.2. Cosmetics Live for everyone :)


Dear Tinkerer,

It's been a bit more than a year now since Tinkertown has launched into early access and we’re really proud of all the accomplishments. And of course we are also really happy about having you, our community, for providing us awesome Feedback, wholesome and sometimes weird bug reports :D, but also crazy and cool ideas.

To celebrate this we are part of the Winter Sale and grant 30% off, starting at 9:55 AM Pacific time!
https://store.steampowered.com/app/1276660/Tinkertown/

Within this one year of early access we’ve implemented a lot of new content and features: From more customizations, to fishing and farming. 3 complete and unique Dungeons, filled with special enemies, a lot of loot and a big Boss challenge. Quality of life features have been added like stats, world maps, and map markers, mines for never ending resources, almost unlimited slots to create worlds and characters, and the brand new cosmetic equipment slots, to customize your appearance, without losing your equipment stats.



Looking at the features we’ve already added, as well as your feedback, we’ve decided to adjust our Roadmap accordingly. But no worries! Most checkpoints on the roadmap will stay the way they are, like the Lava Biome or NPCs. Some will change, like the Classes & Combat update which will merge into one big Update, as both rely on each other more and more :).

There are two features we’d like to tell you about ahead of time:
Controller Support & Key Rebinding, as well as NPCs and Housing!
Let’s start with the soon to be released Controller Support you’ve been asking for quite some time :).
Come January, we should be good to go to drop this feature, allowing everyone to fully enjoy Tinkertown with a Controller or choose from a large variety of Input Devices and rebind keys and buttons to their heart's content.

Following up is the NPC Update, which will give more life to the whole world of Tinkertown. You will meet strange characters, get new objectives to pursue and new stuff to do. In time, we’re going to reveal more about this feature and its impact on Tinkertown :)

Before leaving this year behind, we’d like to take the opportunity and ask everyone of you to do us a small favour and fill out this short feedback form we’ve created right ->HERE Whether you have played Tinkertown a lot, just a few minutes or not at all. We want to know, because we want to make this game the best there can be and we feel like your contributions will help us strive even further!

Happy holidays and a happy new year dear Tinkerer,
from the whole Headup Dev and Publishing Team!

0.9.2 Cosmetics Live in Preview!

Howdy Tinkerers,

holiday season is running wild and while looking at all the crazy costumes implemented during the events and the cool armors you can find in the dungeons, we felt it is about time you should wear them:
Whenever you feel like, without having to compromise on the loss of stats you could have when wearing a different but not so nice looking set.
Therefore we’re introducing the Cosmetics update:



Entering the beta branch, you can try out the new update, no need to start a new character or world.
Whatever outfit you’d like to wear, just check your armor section and click on the new “vanity” slot icon in the upper left corner. This will open up the same equipment slots. You can use these to wear clothes for their looks, as they will overwrite the equipment’s visual in its corresponding slot but does not change the stats.

And since we know how much you love to decorate your environment, we thought it would be nice to show off your collected armors by putting them on an armor rack.




We’ll be back with some more news next week!

Have a nice Tinker-Tuesday,
The Tinkertown Team!

https://store.steampowered.com/app/1276660/Tinkertown/

Christmas time! :)

  • Added snow to the forest biome
  • Dressed Goblins accordingly
  • Added Santa hat and candy cane as rare drops
  • Added a Christmas tree and decoration
  • Fixed an issue that caused trap rooms to not open properly
  • Fixed an issue with enemy spawns
  • Fixed an issue where the chat would display "Empty" randomly
  • Added season themed forest soundtrack


We wish you a relaxing and fun winter season, stay tuned for more updates soon :)

Early Access 0.9.1c

  • Fixed an iussue that caused invisible enemies
  • Fixed an issue where bosses would randomly despawn or crash the game
  • Added backupfiles for charackters as a fallback when files go corrupt
  • Fixed an issue where stunning Heart of the Forest would break the enemy
  • Fixed an issue where Nith would instantly sacrifice Magura
  • Added new issues and then fixed them

The Ice Dungeon is live!

Fellow Tinkerers,

The Ice Dungeon is live!

Choose your character, start a new world and make your way to the icy tundra. Check the globe once you’ve crafted it to easily find the spot, or grab some gear from the Desert Dungeon or prepare some chili meals and head out as the tundra is tougher than ever.

The Ice Dungeon is the first dungeon that will help you find your way through by leaving small notes close to important places for you to read by interacting. And we’ve added way more stuff to make this a really “cool” experience. Like slippery ice, levers and an awesome tool you can find to get access to lost sections!

As always you should be well prepared with only the most important and best weapons you prefer, a good bunch of potions and a lot of empty space for the loot you’ll find, provided you can beat the new enemies!



Tinkertown is closing in on its first year of Early Access and we’ve come a long way, adding a progression system, a dungeon for each biome, fishing, farming, mines and eEvents. And we’re only halfway through. We’ll be giving you an update soon on what’s next, so stay tuned!

As you may have seen the Autumn Sale has just begun and Tinkertown will also be part of it giving you 30% off!


Here’s a short list of added content

General:
  • 6 new dishes
  • 20 new decorative items
  • A new drop from the God of Death
  • Small overhauls including the ice armor set
  • General resource overhaul


In the ice biome:
  • An environmental hazard makes it harder to explore unprepared
  • New resources can be found
  • New tools to gather the newfound resources
  • New food/crops


The Ice Dungeon:
  • A new resource to craft obtained recipes/diagrams
  • 1 new fish
  • 1 new workbench
  • 6 decorative items
  • 22 collectable diagrams
  • A new utility item
  • 1 rare drop
  • 9 craftable weapons
  • 15 gear pieces
  • A wave of new enemies and boss fights!


That’s it for now! Make sure to create a new world and enjoy the Ice Dungeon!

As always, your opinion is highly appreciated! Please send us all your feedback, feature request and bugs to the pinned Ice Dungeon thread in the Tinkertown Community Hub or reach out directly to us on our Tinkertown Discord server and get involved with the rest of our awesome community!

Much love,
your team at Headup :)