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Tinkertown News

🍂Building contest: Cozy Fall!🍂



Tinkerers!

Thanks for taking part in our storytelling event on Discord, it was a blast to see your different styles.

Let's continue to be creative, with another building contest! Autumn is around the corner, so cuddle up in the couch with a hot coco and try to create the coziest building.

The maximum tiles you can use for this contest is 16x16 (including exterior), post a sreenshot of your cozy home in the Tinkertown Discord before the deadline, on Monday September 25th.

Winners are voted on by the dev team and the prizes are:

  • 1st: Two Tinkertown Steam codes, plus two games of your choice from the Headup library
  • 2nd: One Tinkertown Steam code, plus one game of your choice from the Headup library
  • 3rd: A Tinkertown Steam code.

Happy tinkering!

Your Tinkertown team

Hotfix 1.0.7 Out now!



Greeting Tinkerers,

Thank you for reporting the new issues after the update yesterday. We worked hard to release a hotfix promptly to resolve those issues. Your quick feedback is greatly appreciated. You are truly amazing!

Hotfixes:

  • Fixed a bug where players would not be able to talk to the NPCs
  • Fixed a bug where sometimes townian quests would not proceed after building the house
  • Fixed a bug where it was not possible to interact with fast travel stations
Known Issues:
  • The dialogue windows cannot be closed properly. (Rare issue: A small chance to encounter)
    • Workaround: To close it, you can either use the Tab or the ESC button (back or menu button on Gamepads, respectively)
    • After closing the window this way, chances are that you are in the wrong Input State and cannot interact with anything.
      • Workaround: Press the inventory/menu (Tab) button until the window opens.

We apologize for any inconvenience that these issues may have caused and appreciate your ongoing support.

Have a wonderful weekend!
The Tinkertown Team

Tinkertown Update 1.0.6 Out Now


Greetings Tinkerers,

We're thrilled to announce an exciting new update! Now, players can access the world map using a hotkey before opening or closing the minimap. Additionally, this update includes various enhancements and quality-of-life improvements. Your feedback is crucial to us, and we'll keep you updated regularly.

Fun Note: We accidentally created a new "feature" while fixing some of the issues. Who knew that bamboo fences could fly away like that!? 😅



Full Changelog:
  • Added the World Map to the Players Hotkeys: (New Feature!)
    • Players are now able to open the World Map when using the Hotkey previously reserved for opening and closing the minimap
    • Once the Globe has been crafted and players can see Dungeon Entrances, the Player World Map will be updated accordingly showing the Dungeons as well
    • As with the Minimap toggle, the World Map Hotkey can be bound to any other key.
  • Fixed Equip/Unequip issues some players experienced
  • Armor Effects will now also be visible when equipped in the cosmetic slots.
  • The Elder Dragon Beam Attack is now shown correctly where Players will be hit.
  • Fixed items with visual effects sometimes not showing up when carried
  • Adjusted the Room players find the NPC Siamun at, to make sure he can be interacted with any time, when walking inside it.
  • Fixed Tina the Farmers Reward Items. Some of the NPC's items crafted did not work as intended.
  • Fixed Bestiary entries in Journal

We hope the new feature and recent changes are to your liking. If you have any feedback or suggestions, please don't hesitate to contact us on our Discord channel. We value your input and will do our best to implement any ideas you may have.

Have a safe adventure!
Your Tinkertown Team

Thank you dear Tinkerers!


Dear Tinkerers,

Our team has had an eventful month since we launched Tinkertown into the wilds of version 1.0. We spent over three years developing this game, and the amount of love, support, and hype we have received since its release has been truly amazing. Thank you from the bottom of our hearts!

Our Discord and Steam forums have been overflowed with your enthusiasm, ideas, and questions. We are truly thankful for all your engagement, and we have once again seen how special the Tinkertown community is!

When we say engagement, we mean ALL engagement. Feedback is the cornerstone of not only Tinkertown but also of the entire company of Headup Games. So besides all encouragement and love, we also value constructive criticism very highly. That's what makes us better and keeps us in touch with our dear community's wishes!

So if you are not already on the Tinkertown Discord, please join it and talk to us about all your ideas.

With the full release of Tinkertown, there's still a long way to go and plenty of exciting new content to come. We'll be making both big and small updates, including quality-of-life changes and improvements based on the suggestions you've provided since launch.


It means the world to us that you are on this journey together with our team. Thank you for being Tinkerers!

Your Tinkertown team

Tinkertown Update 1.0.5 Out Now

Greetings Tinkerers,

We are excited to announce that a new update has been released! We appreciate all the feedback we have received in the past few days, and our team is working diligently to fix any issues and make improvements to enhance your experience.

If you have any great ideas or suggestions, please feel free to join our Community Discord. This is a great opportunity for you to directly communicate with our team.

Fixes and changes:
  • Fixed a bug where Quests would be shown wrong/not shown at all in NPC's dialogue windows + could not be completed/did not give rewards
  • Changed NPC state to no longer be dependent on housing state but on the state of their housing quest
  • Added recipes for quest rewards so that players that were not actively involved in questing are still able to obtain the reward-items
  • Added rooms with portals to the boss rooms of the God of Death and Heart of the Forest that teleports the player back out
  • Also added said portal to the Haven area players get teleported to after fighting the Shrine Maidens in the Ice Dungeon.
  • Re-worked the Forest Dungeon layout to be more streamlined + placed Juggernaut inside the prison area in front of the door that leads to the Castle
  • Fixed a bug in Forest Dungeon with weird and unexpected knockback behaviour when fighting Skeletons on the bridge before the castle
  • Fixed some issues with our font in certain languages
  • Minor fixes


Until next time
Your Tinkertown Team