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✅ Verified for Steam Deck: Play Tinkertown wherever you want!



Greetings Tinkerers!

We have already addressed this topic in another update, but we are making an extra update out of it once again: Tinkertown was recently reviewed (again) and got finally verified for the Steam Deck! Woohoo! ːsteamhappyː (Until now, it was classified as "playable")

So, what does that mean for all of you Tinkerers out there? Finally you can enjoy Tinkertown in all its glory on the Steam Deck wherever you are: at home on the couch, inside a plane, on a bus or a train, or deep inside the darkest dungeon - just about anywhere!

Happy tinkering on the go, friends!
Your Tinkertown team


https://store.steampowered.com/app/1276660/Tinkertown/

Boss kill animations are here!



Hi dear Tinkerers!

After last weeks huge announcement that Tinkertown 1.0 releases on June 22nd, we wanted to continue showing you some of our progress behind the scenes!

A few months ago, the team was joined by our great artist Gustav, who has been tinkering away on a lot of cool tweaks to make the game even more beautiful. Here's his take on boss kill animations for Heart of the Forest and God of Death. Cool, huh?



Other than giving our bosses a beating, we have also fixed some broken text for equipment stats. As usual, we compiled everything in a short but sweet list for you:

Early Access 0.17.4
  • Added new animations on defeating God of Death and Heart of the Forest
  • Fixed broken equipment stat texts
  • Reduced housing check animation to trigger only for relevant items
  • Fixed issues with tile placement

Thank you for your continued support, we look forward to sharing as much as we can with you, coming up on our full release in just a few weeks!

Your Tinkertown team

Tinkertown releases June 22nd!😲❤



Dear Tinkerers,

We are so very proud to announce that Tinkertown is going to leave early access and launch as version 1.0 on June 22nd!

With the full release, our long hours of hard work will pay off, as we finally get to let everybody experience the best version of Tinkertown. Check out our freshly baked trailer, listing 10 things you can do in the game right now!

[previewyoutube][/previewyoutube]

If you don’t own the game yet and want to check it out at launch – hit the Wishlist button and we’ll remind you when it’s out! There is a lot of good stuff coming, either as a part of the game hitting 1.0, or in the future. Just look at this fine list!

  • A journal to gather all the cool information in the game in one place
  • NPCs will get a bigger role, with a relationship system put in place to give them a more active part of gameplay
  • We’re adding an endgame dungeon with an additional boss fight, and some special loot for you after defeating the boss
  • After launch we’ll have new types of events and community activities

So, as you can see, hitting 1.0 does not mean the end of the road in terms of updates! We will continue to fine-tune the game and add content, to keep you coming back to Tinkertown.
In the future we will also do a big database rework, which will allow us to add cloud saves and make several changes to the backend that will benefit the game going forward.

But now we are super interested to know if you have questions or ideas for Tinkertown beyond the games’ launch. Our Discord server is the best place for those discussions, but the Steam forum is of course also a great way to make your voice heard.

A truly heartfelt thanks to all of you that support us and engage in our beloved Tinkertown. You mean the world to us.

Now let’s get excited for version 1.0!

(Pssst, as a bonus - we are now verified on Steam Deck! So you can bring your cozy town with you wherever you go!)



(Pssst, as a bonus bonus - we also have a small patch ready for you right now. Neat list below!)

Early Access 0.17.3
  • Fixed the Master of Craft achievement bug
  • Fixed a bug where some buttons have to be pressed twice
  • Minor bug fixes

🔧Fixes and Polishing!🔩



Hey dear Tinkerers!

It's Tuesday and you know what that means - our game gets slightly better with Tinker Tuesday!

This week we've polished up the controller support, changed the boomerang a bit and adjusted timings for some of the music. As usual - look below for a very handy list of the changes:

Early Access 0.17.2
  • Fixed a bug where craft buttons were not able to be entered with a controller
  • Tweaked overpowered boomerangs
  • Nighttime music now starts with dusk

We're also slowly but surely closing in on things like the journal update, database update and other exciting things. So keep your eyes peeled here and on our Discord!

Your Tinkertown team

🔨Building contest: Exploring the Wilds!🌵



Dear Tinkerers - it's time for our next building contest!

With the warm weather comes our itch for adventure! To go out and explore the wilds and find breathtaking views and hidden paths.

Maybe you stumble on a dark cave, full of fairies and flowers? Or find a peaceful oasis in the desert, where a grove of cacti are framing a cooling lake.

The theme for this building contest is Exploring the Wilds! We want to see your most daring expeditions captured in screenshots or a short video clip.

Submit your entries in the comments, on our Discord server or on Twitter. The winners are picked by a voting jury consisting of five of the Headup team members. The contest ends Tuesday 23rd of May, at 15:00 CET. Make sure you submit your entry before then!

One entry per contestant, and the glorious prizes are:

  • 1st place: Your name on a craftable in game item! Also the Discord role as “Building Contest Champion” and 3 Steam keys for Tinkertown.

  • 2nd place: 2 Steam keys for Tinkertown

  • 3rd place: 1 Steam key for Tinkertown


Now - go out there with bold steps and return with tales of wonder!