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The Idea Behind Tinkertown

Greeting tinkerers,

Today we are taking a road trip back to the beginning of Tinkertown to look at how it all started; let's dive into it!

The Idea Behind Tinkertown
The idea of Tinkertown came to life around 2019 when Headup's CEO Dieter played a lot of Treasure Arena and was reminded of the classic 16-Bit Zelda and Terraria again, thinking: "What if Zelda and Terraria had a sandbox baby?" Together with Niko, the Dev behind Treasure Arena and one of the Headup Developers, they started to build the concept of "Fourest," later known as Tinkertown.

The first week of development: Testing the infamous tilted camera with popup objects.

The team wanted a Terraria-style game but with 16-but Zelda-esque visuals. However, you can still see that Super Treasure Area heavily influences the art style of Tinkertown.

Along the way, the team and the game's ambitions grew with new biomes, features, dungeons, and bosses. One of the first things that were added for the more casual players was farming and fishing.



Looking closely at all the new features, we can find inspiration from several of our favorite games. The NPC building coming for Terraria and Zelda influences the quest system to progress with the NPC.

But we also have some bosses that are influenced by our favorite games. Heart of the Forest is a tribute to the Secret of Mana. Anubis, the god of death mechanics, is inspired by Dark Souls, where you fight him in different stages and can learn the attack patterns to beat the boss.

Thank you for your continued support, and we look forward to sharing even more content with you!

Your Tinkertown team

✅ Verified for Steam Deck: Play Tinkertown wherever you want!



Greetings Tinkerers!

We have already addressed this topic in another update, but we are making an extra update out of it once again: Tinkertown was recently reviewed (again) and got finally verified for the Steam Deck! Woohoo! ːsteamhappyː (Until now, it was classified as "playable")

So, what does that mean for all of you Tinkerers out there? Finally you can enjoy Tinkertown in all its glory on the Steam Deck wherever you are: at home on the couch, inside a plane, on a bus or a train, or deep inside the darkest dungeon - just about anywhere!

Happy tinkering on the go, friends!
Your Tinkertown team


https://store.steampowered.com/app/1276660/Tinkertown/

Boss kill animations are here!



Hi dear Tinkerers!

After last weeks huge announcement that Tinkertown 1.0 releases on June 22nd, we wanted to continue showing you some of our progress behind the scenes!

A few months ago, the team was joined by our great artist Gustav, who has been tinkering away on a lot of cool tweaks to make the game even more beautiful. Here's his take on boss kill animations for Heart of the Forest and God of Death. Cool, huh?



Other than giving our bosses a beating, we have also fixed some broken text for equipment stats. As usual, we compiled everything in a short but sweet list for you:

Early Access 0.17.4
  • Added new animations on defeating God of Death and Heart of the Forest
  • Fixed broken equipment stat texts
  • Reduced housing check animation to trigger only for relevant items
  • Fixed issues with tile placement

Thank you for your continued support, we look forward to sharing as much as we can with you, coming up on our full release in just a few weeks!

Your Tinkertown team

Tinkertown releases June 22nd!😲❤



Dear Tinkerers,

We are so very proud to announce that Tinkertown is going to leave early access and launch as version 1.0 on June 22nd!

With the full release, our long hours of hard work will pay off, as we finally get to let everybody experience the best version of Tinkertown. Check out our freshly baked trailer, listing 10 things you can do in the game right now!

[previewyoutube][/previewyoutube]

If you don’t own the game yet and want to check it out at launch – hit the Wishlist button and we’ll remind you when it’s out! There is a lot of good stuff coming, either as a part of the game hitting 1.0, or in the future. Just look at this fine list!

  • A journal to gather all the cool information in the game in one place
  • NPCs will get a bigger role, with a relationship system put in place to give them a more active part of gameplay
  • We’re adding an endgame dungeon with an additional boss fight, and some special loot for you after defeating the boss
  • After launch we’ll have new types of events and community activities

So, as you can see, hitting 1.0 does not mean the end of the road in terms of updates! We will continue to fine-tune the game and add content, to keep you coming back to Tinkertown.
In the future we will also do a big database rework, which will allow us to add cloud saves and make several changes to the backend that will benefit the game going forward.

But now we are super interested to know if you have questions or ideas for Tinkertown beyond the games’ launch. Our Discord server is the best place for those discussions, but the Steam forum is of course also a great way to make your voice heard.

A truly heartfelt thanks to all of you that support us and engage in our beloved Tinkertown. You mean the world to us.

Now let’s get excited for version 1.0!

(Pssst, as a bonus - we are now verified on Steam Deck! So you can bring your cozy town with you wherever you go!)



(Pssst, as a bonus bonus - we also have a small patch ready for you right now. Neat list below!)

Early Access 0.17.3
  • Fixed the Master of Craft achievement bug
  • Fixed a bug where some buttons have to be pressed twice
  • Minor bug fixes

🔧Fixes and Polishing!🔩



Hey dear Tinkerers!

It's Tuesday and you know what that means - our game gets slightly better with Tinker Tuesday!

This week we've polished up the controller support, changed the boomerang a bit and adjusted timings for some of the music. As usual - look below for a very handy list of the changes:

Early Access 0.17.2
  • Fixed a bug where craft buttons were not able to be entered with a controller
  • Tweaked overpowered boomerangs
  • Nighttime music now starts with dusk

We're also slowly but surely closing in on things like the journal update, database update and other exciting things. So keep your eyes peeled here and on our Discord!

Your Tinkertown team