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Update V - Replayability & NG+

Time for the last content update: Replayability & NG+. This update opens up the the NG+ mode after slaying the Sorcerer's Castle boss. The game can be completed again in a more difficult and mutated mode. We've also made numerous tweaks for the Endless Arenas. The game is now basically content complete and if we had to, we could move into full release. However, due to various timing reasons we'll wait until aug-sep.

We'll also have time to add some localizations, do some balancing and some final tweaks.

Here's the change list:

  • Unlocked New Game+
  • Improved endless challenges
  • Weapon & hat leveling with visible damage range
  • Some extra hard levels in quests
  • Added mech spider enemy to Castle
  • Fixed a crash bug on a fresh profile
  • Fixed bug in tutorial death to menu to play loop
  • Fixed tutorial perk skeleton giving forced flaming weapons or lightning steps
  • Fixed ground shader resolve issue
  • Lowered requirements for some achievements
  • Fixed Deflector achievement bug
  • Fixed Deathblow and Doomskull achievements bug & tweaked achievement limits
  • Fixed Rampage image
  • Showing multikill announces
  • Added a bunch of new stats into stats display
  • Tried perks now indicated in perks section
  • Scaled down Castle fire trap flames
  • Fixed a collision check
  • Killing actors that bug out of stage, to enable clearing
  • Fixed key ring align on different aspect ratios
  • Maybe fixed a rare crash bug when opening map in hub
  • Updated axe moveset animations
  • Some new prefabs for palace boss
  • Aggro miniboss cleric, goblin, and drider minions on spawn
  • Fixed melee elves bug in caverns challenge
  • Fixed dragon head dying projectile trail hitting player
  • Adjusted monsterpedia enemy aligns
  • Endless Challenge shows on map instantly, but is unlocked only when area is cleared
  • Added tutorial popup about endless challenge
  • Show endless tutorial when clicking on locked endless challenge
  • Blocked other players picking perk in multiplayer when everyone using gamepad
  • Updated minimap & inventory player preview border gfx
  • Fixed quest start random perk overflowing max stacking with char perk
  • Tweaked gold/bloodstone draw on hud
  • Added book pile variant to Castle
  • Updated Castle enemies' hit sounds
  • Removed 'lever' text from minimap"