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Update IV - Sorcerer's Castle

Time for a new Biome! This one is called the Sorcerer's Castle and it's the last biome in the game. You'll meet a lot of magical automatons which will pick a bone with you. There's also the final boss - the usurper who took over your throne. Time to get it back!



You can now play the game through. However, the end is still a bit unfinished as you can't continue to the the NG+ yet.

After this update we'll be working on the Next Game+ stuff and replayability. The concept is that you can play the campaign again with some random changes. We'll also keep working on some other features which will affect the whole game.

Here's the change log:

  • Unlocked Sorcerer's Castle biome
  • Added endless challenges after clearing a biome
  • Spawn level exit portals on level clear
  • Added bloodbank upgrade
  • Added dodging upgrade
  • Added vsync to graphics options
  • Fixed boss quest unlock bug
  • Added some more stats into the end screen
  • Fixed trinket persistency bug on profile change
  • Fixed mid-quest multiplayer join trinket inconsistency
  • Fixed multiplayer char perk inconsistency bug
  • Added Dark Caverns challenge
  • No bloodstones from boss quests
  • Level clear rewards: no coins, added chances for bloodstones and hp potions
  • Less luck, bug some armor by default for ornate boots
  • Increased values of extra armor/hp affixes
  • Increased Skull of Zeus perk base damage
  • Added Embers perk
  • Brimstone Bones and Embers perks break clutter
  • Interrupt skull recall with attack button to perform attack
  • Pause warn visualization when unit is frozen
  • Dash indicator tweaks
  • Fade walls to show bloodstones on ground
  • Blocked Enthralled when only character perk
  • Reinvigorate perk: only give perks when healing at full hp
  • Reinvigorate perk as rare instead of epic
  • Added armor repair on full hp heal armor affix
  • Added invulnerability shield on full hp heal hat affix
  • Added player damage sounds when receiving non-interrupting damage
  • Small dialogue changes
  • Elongated some taunt anims
  • Collectible collision tweak
  • Fading away minimap on death
  • Exiting from pause menu after killing quest target completes the quest
  • Added elate on dodge hat affix
  • Added inspire on dodge weapon affix
  • Hub gate notifies about key
  • Ice Skull perk is now rare instead of common
  • Updated worldmap gfx
  • Raised player damage notification numbers a bit
  • Fixed daggers hit fx directions