Update III - Co-op improvements
The co-op update is now in the default branch! It includes a lot of co-op improvements including reviving, co-op perks and balancing. The difficulty may need some adjusting but that depends on the feedback - so let us know!
I'm posting this third major update on Sunday as it seems some players are experiencing a couple of bugs in the Dark Caverns which have been fixed already in this build. This way less people will encounter them.
Here's the change list:
Next we'll be working on the fourth biome: The Sorcerer's Castle. Bug fixing and general improvements will also continue.
I'm posting this third major update on Sunday as it seems some players are experiencing a couple of bugs in the Dark Caverns which have been fixed already in this build. This way less people will encounter them.
Here's the change list:
- Added local co-op setup screen for controller management
- Dropping hp potions from (mini)bosses: one of each co-op player
- Co-op run ends when all players are dead, instead of any player
- Reviving dead friends in co-op
- Added revive hp boost perk
- Perk skeletons may have multiple uses in co-op
- Enemy density increase for co-op
- Healing fountains give more hp in co-op
- Bosses have minions in co-op
- Challenge diff increase for co-op
- Improved co-op player color bases & dash indicators
- Level exit network coloring by co-op player
- Fixed co-op health persistency issues
- Fixed dark caverns level blocking prefab
- Added camera shakes on/off toggle to options
- Added character perk changer encounter
- Added Elation to clear level
- Added Elation weapon affix
- Added Elation tutorial popup
- Skull icon for dead co-op players on minimap
- Blue co-op player is now cyan
- Decreased Dark Caverns enemy damage scaling
- Always show character perk icon before others in hud
- Enthralled perk: don't upgrade character perk
- Quest details player preview bug fix when changing profile
- No bomber kobolds in first couple of quests
- Fixed inventory component blocking player switch buttons
- Drider sounds
- Spider miniboss animation/sound update
- Updated beetle explosion fx
- Updated melee elf run animation
- Updated melee elf miniboss curse animation
- Damage stats not showing damage to breakables
- Some performance optimizations
Next we'll be working on the fourth biome: The Sorcerer's Castle. Bug fixing and general improvements will also continue.