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Update III - Co-op improvements

The co-op update is now in the default branch! It includes a lot of co-op improvements including reviving, co-op perks and balancing. The difficulty may need some adjusting but that depends on the feedback - so let us know!

I'm posting this third major update on Sunday as it seems some players are experiencing a couple of bugs in the Dark Caverns which have been fixed already in this build. This way less people will encounter them.

Here's the change list:

  • Added local co-op setup screen for controller management
  • Dropping hp potions from (mini)bosses: one of each co-op player
  • Co-op run ends when all players are dead, instead of any player
  • Reviving dead friends in co-op
  • Added revive hp boost perk
  • Perk skeletons may have multiple uses in co-op
  • Enemy density increase for co-op
  • Healing fountains give more hp in co-op
  • Bosses have minions in co-op
  • Challenge diff increase for co-op
  • Improved co-op player color bases & dash indicators
  • Level exit network coloring by co-op player
  • Fixed co-op health persistency issues
  • Fixed dark caverns level blocking prefab
  • Added camera shakes on/off toggle to options
  • Added character perk changer encounter
  • Added Elation to clear level
  • Added Elation weapon affix
  • Added Elation tutorial popup
  • Skull icon for dead co-op players on minimap
  • Blue co-op player is now cyan
  • Decreased Dark Caverns enemy damage scaling
  • Always show character perk icon before others in hud
  • Enthralled perk: don't upgrade character perk
  • Quest details player preview bug fix when changing profile
  • No bomber kobolds in first couple of quests
  • Fixed inventory component blocking player switch buttons
  • Drider sounds
  • Spider miniboss animation/sound update
  • Updated beetle explosion fx
  • Updated melee elf run animation
  • Updated melee elf miniboss curse animation
  • Damage stats not showing damage to breakables
  • Some performance optimizations




Next we'll be working on the fourth biome: The Sorcerer's Castle. Bug fixing and general improvements will also continue.