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Skeletal Avenger News

Finalizing Localizations & Preparing for Full Launch

The game was just updated with a bunch of new languages. Now we have 9 languages in addition to English: Italian, French, German, Spanish, Finnish, Japanese, Russian, Chinese, and Korean. The language selection was decided based on the past sales of our previous games. There's a possibility of some more languages but we'll do those post launch. And we also have a full launch date 29th Sep 2021!



This might be the final update before the full launch: The game now includes all the planned features.

One thing we're still mulling over is the support for Mac & Linux. With Linux we've faced a lot of technical incompatibilities during the past few years and the user experience hasn't been as good as we'd have hoped for. We're internally discussing whether to drop official Linux builds and trust that Proton would take care of the Linux side (https://www.protondb.com/).



Regarding Mac we're transitioning between the x86 and ARM worlds and we're pondering how we handle the two binaries on Steam. A lot to think about still.

There are also numerous other changes and upgrades in this update. Full list below.

  • Added rest of the localizations
  • Fixed item name overflowing on some localizations
  • Fixed minimap tooltip localization
  • Added missing FI localizations in credits titles
  • Fixed typo in FI loc
  • Added Severed Survival perk
  • Added item affixes for damage type skill increases
  • Stronger bosses in ng
  • Less difficulty weight for immunities in ng
  • Fixed stash persistency bug
  • Added missing leveling values up to 80 for some enemies
  • Tweaked upgrade screen jewel color
  • Tweaked luck influence on finding hp potions/skill scrolls
  • Fixed endless challenge description fitting
  • Increased bloodstone collect radius a bit
  • Decreased venomous steel duration to 2s
  • Spawning bigger coins worth 10g when lots of loot
  • Fixed enemies getting stuck on shield crystals
  • Fixed lighting bug with sewer pipes
  • Updated flag art
  • Modified decal generation to improve performance
  • Hiding perks discovered screen close button on gamepads
  • UI scale affects trinkets screen
  • Fixed gamepad selecting lone trinket in trinkets screen
  • Fixed Fifty Quests achievement unlock bug
  • Fixed braziers etc particles sync on/off screen
  • Fixed phoenix trinket persistency bug
  • Fixed sold items not counting towards Coin Operator achievement
  • Fixed perks discovered screen drawing some checkmarks in black
  • Fixed upgrades screen names scaling
  • Fixed spikes messing with coins in some situations
  • Fixed Enthralled in Essence ui fx position scaling
  • Fixed reward stones sometimes not showing in worldmap
  • Fixed boss quest map positions independency of aspect ratio
  • Added 6x6 healing prefab for caverns
  • Removed torch inside wall from layout

Small Fixes

- Scaling up scorpion spawner hp in higher ascension levels
- GFX option UI Scale now affects most UIs in game
- Optimized minimap drawing a bit
- Spawning loot on nearest tile when enemy dies in pit
- Added flawless revenge info dialogue
- Fixed coin super suction bug at quest end
- Fixed level clear portal dropping in water
- Fixed slime mother & scorpion running into water
- Shortening coin & bloodstone displays on hud with high numbers
- Scrolling monsterpedia with bumpers on gamepad
- Using number of quests completed to trigger bloodstone dialogue instead of number of bloodstones got
- Fixed 'Equipped' text fading in stash screen
- Adjusted skills display in inventory screen
- Fixed fading & draw order of hp/shield display in inventory screen
- Fixed a crash bug on hub load
- Empty stash slots not browseable with gamepad/arrow keys
- Blocked unintended shortcut from caverns prefab

Small Fixes

- Stabilized quest gen in different languages
- Fixed stash not reseting when creating new profile
- Fixed stuck ghost bug
- Fixed enemy routing bug
- Added tutorial popup about stash
- Updated gear tutorial text
- Added dynamic shadows toggle to gfx options
- Tweaked perks discovered screen ordering & added co-op info to co-op perks
- Marking character perk as used counting towards perk tester achievement

Endless Stash - Endless Upgrades



A much requested feature of storing found items in a stash is now implemented, along with a bunch of other improvements, including endless upgrades for ng+. Finnish and French localizations are the first to arrive, with more languages coming later.

Full change list below:

- Added stash to hub
- Added French and Finnish localizations (French stash TBD)
- Endless upgrades for some stats
- Not using biome specific item type spawn restrictions in ng+
- Audio levels balancing
- Added scepter projectile death sfx
- Added dark elf assassin attack charge sfx
- Added book pile break fx/sfx
- Increased item leveling slightly
- Fixed item info draw bug
- Fixed weapon/hat damage range display bug
- Blocked gladiator sandals op leveling
- Scaling down item info descriptions when not fitting properly
- Fixed Arsenal achievement triggering 1 item too soon
- Enemy minimap visibility improvements
- Optimized coin pickup checking
- Popscreen on fader click at hub interactives
- Unified chest/gate 'Open' tooltip capitalizations
- Statistics screen layout tweak
- Added living mortar idle anim for monsterpedia
- Fixed rotated outside wall in a palace level
- Improved drider leg visibility a bit
- Fixed perks discovered screen scaling bug
- Added padding water to drider boss level
- Added some detail to older brazier model

Small Fixes & Less Bloodstone Loss

A small patch with bug fixes and some difficulty adjustments: You'll lose now only 50% of bloodstones as default and can decrease it to 0% with upgrades.

  • Fixed a bug making Sewers-boss harder
  • Fixed a spelling error
  • Decreased bloodstone loss
  • Hires sources for large bg art
  • Limit control to relevant player in item picker, when only using gamepads
  • Immunities for enemies in endless challenge
  • Lowered doom skull & death blow limits to 8"